Re:sizer (VR Optional) by ObsessiveNerd

[raw]
made by ObsessiveNerd for LD34 (JAM)
Re:sizer is a 3D platformer that allows you to grow and shrink to interact with the environment in different ways. Re:sizer is more of a proof of concept than a fully fledged game.

It does have VR support that you can choose to play with or without.

Controls:
WASD - Move
Mouse/VR Headset - Look around
Space - Jump
Left Mouse Button - Interact
Q - Grow size
E - Shrink size
R - Reset level

I hope you have fun messing around with Re:sizer. It's not much but I'm very proud of it.

Ratings

Coolness 53% 3
Overall(Jam) 3.71 181
Fun(Jam) 3.37 349
Innovation(Jam) 3.96 53
Theme(Jam) 4.19 100

Feedback

MorseAmalgam
15. Dec 2015 · 06:09 UTC
Basic in its current iteration, but there's some definite promise there. A full-fledged game based off it could be interesting.
Geckoo1337
15. Dec 2015 · 06:18 UTC
Really interesting concept. The game is cool. With more time I think that you could do something great using this gameplay. However the way with which you grab objects seems to me weird. I did a platform game like you and I used a system which seems to me more efficient. I could share it with you if you want... Nice entry. It can be improved by other features. Well done ++
Domin0e_
15. Dec 2015 · 07:07 UTC
I can only second what MorseAmalgam said.
lurils
16. Dec 2015 · 04:19 UTC
nice mechanic, and tutorial.
Andrew Deem
16. Dec 2015 · 06:11 UTC
You should be proud of this. It's very fun. I love solving 3d puzzles. Always feels like you're actually there. Fun game!
Si1ver
16. Dec 2015 · 09:22 UTC
I'm enjoyed this very much! Nice!!!
Please comsider continue your work on this game!
Clavus
17. Dec 2015 · 01:46 UTC
Nice puzzle concept. Tried it in my DK2. Scaling up and down is much more noticeable in VR so that's pretty fun :)

Did notice the movement was a bit floaty, and that the movement felt juddery even though my framerate was solid (discrete movement steps? You should interpolate! :O). Anyway, good job!
🎤 ObsessiveNerd
17. Dec 2015 · 04:34 UTC
Thanks very much for all the feedback so far everyone!

@Clavus, yeah that's an excellent idea! The movement definitely needs some work. I've also kinda been thinking that the size should kinda be a tri-state (small, medium, large) instead of the gradual change it is now.
liquidmedia
17. Dec 2015 · 04:34 UTC
Getting to the point of a very good game
Crawler Studios
17. Dec 2015 · 05:04 UTC
Fun and well done. Good entry :)
Coomzy
17. Dec 2015 · 22:15 UTC
Good concept, though would obviously need work for a full project if you do start with the movement, I knew what to do for everything right away, but the movement was too difficult, very frustrating, other than that good!
Xanjos
17. Dec 2015 · 22:46 UTC
I like the concept a lot but it's quite hard to tell what size you are making some platforming elements a bit difficult (I'm guessing the experience is probably better with a VR headset).
sonelliot
19. Dec 2015 · 05:15 UTC
I enjoyed playing this game a lot. I got stuck on the last level for a while, until I realized that I need to find just the right size to navigate the yellow platforms and air jet.

I think it would benefit from some basic sound queues for when you grow, shrink and land. Also, I really wish I had a VR headset to play this game with! Great work :)
thesnake91
19. Dec 2015 · 08:00 UTC
pretty creative i'd say, but needs to be a little less dynamic and more planned out, but overall awesome entry!
MrJoshuaMcLean
20. Dec 2015 · 01:19 UTC
I'd like an inverted mouse option (yeah I'm one of those people xD) and the cursor doesn't seem to lock in the screen in windowed mode (are you using Screen.lockCursor? should work...).

That said, really like the grow/shrink mechanic and the interesting things you've done with it. It's always a big ask to do something 3D during a jam but I think this is a solid start on mechanics. Cool stuff!
bakudas
30. Dec 2015 · 12:42 UTC
nice puzzle
randomhuman
03. Jan 2016 · 00:33 UTC
Lacks polish, but there's clearly the nucleus of a great puzzle game here.