Turo by Krystof Klestil
A tower defense game smirked by an endless runner. A mix of both in a world not too far from ours yet astronomically different.

| Windows | https://lentsius-bark.itch.io/turo |
| macOS | https://lentsius-bark.itch.io/turo |
| Linux | https://lentsius-bark.itch.io/turo |
| Original URL | https://ldjam.com/events/ludum-dare/41/turo |
Ratings
| Overall | 540th | 3.074⭐ | 29🧑⚖️ |
| Fun | 512th | 2.981⭐ | 29🧑⚖️ |
| Innovation | 449th | 3.148⭐ | 29🧑⚖️ |
| Theme | 417th | 3.444⭐ | 29🧑⚖️ |
| Graphics | 301th | 3.365⭐ | 28🧑⚖️ |
| Humor | 407th | 2.457⭐ | 25🧑⚖️ |
| Mood | 342th | 3.04⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 25🗨️ |
@ditzel Thanks man
@bcvery1 oh that's good to know, sorry about it not working atm :(
@Aterlamia thanks for the feedback, much obliged! And you're right, I would have loved to spend a bit more time tweaking and playing with the runner part.
@Jiri Hysek We shall see then, have sent the files to a friend with a Linux machine with the pck file from the windows build. I'll let you know afterwards.
I guess the icon wasn't supposed to look like this...

Seemed a bit on the easy side. Just two turrets right in the start were enough to handle everything except for the final wave. And even the final wave was no big deal with all the turrets I placed later on the track in the beginning before I put those two nukers in near the entrance.

Completely missed the running bit of the game. Now looking at the screenshots, it looks like I was supposed to trigger it manually with the run button. So I just tried again and with those two magic turrets, I just stayed up and ran. Were there supposed to be obstacles to dodge or something and you didn't have time to add them or what? The camera movement on the running bit was quite nauseating.
Anyways, good job!
@antti-haavikko Right on! Thanks for the tip, hadn't realized. Absolutely, that icon was supposed to be 'slightly' less... crispy. Yeah it is a 'bit' on the easy side, I wanted to add floating coins (for highscore) and obstacles and ammo (to be able to help out there below) to the running part also play with the camera a bit more. I actually have a few ideas on how to tackle it but there wasn't enough time for that.
Thanks for having tested it so thoroughly!
Maybe it's too easy, but in fact is fun!
The game concept and the idea is well fitting the jam theme, and it have some potential!
Just work in a post-jam polished version with balancements and improved asset, and maybe release a mobile version.
Thanks for your work!
Good job!
What a strange and interesting game! It wasn't exactly clear to me what I was doing in RUN mode, but I figured out that I could spam left click and kill pretty much anything that spawned. I like the art style, and the fact that you somehow found time to make a proper build animation! Nice work.
The console was filled up with:
```
ERROR: Area::_area_inout: Condition ' !area_in && !E ' is true.
At: scene\3d\area.cpp:357
```
And an obligatory highscore image:
