Sabotage by lythom

[raw]
made by lythom for LD 39 (COMPO)
                                              Description

The Star Killer is charging, a whole solar system will be destroyed with billion of victims unless we cut the power source out !

In sabotage, you must combine malus on power stations to weaken them until no more energy is produced ! If the Star Killer fully charge… you lose. Don't let that happen !

                                                  Play

Play Sabotage :fist:

                                                  Help

* Cards are drawn one by one randomly in the deck, stack them on the power stations. * Turn either the manpower or the efficiency to 0 to stop a power station. * Some cards apply an effect on the power station. Effects are : Jammed, Backdoor and Sabotaged. * Some cards have additionnel properties when an effect is active on a power station. Those properties are written after [Effect] tag, and are not always positive !

                                                Screenshots

Will you find the best Combos ?

Sabotage


Click any element to get calculations break down

Sabotage


Start the mission Now ! :fist:

Sabotage

                                              LDJam infos

Ratings

Overall 227th 3.476⭐ 23🧑‍⚖️
Fun 382th 3.048⭐ 23🧑‍⚖️
Innovation 102th 3.667⭐ 23🧑‍⚖️
Theme 110th 3.905⭐ 23🧑‍⚖️
Graphics 175th 3.667⭐ 23🧑‍⚖️
Humor 369th 2.158⭐ 21🧑‍⚖️
Mood 377th 2.842⭐ 21🧑‍⚖️
Given 17🗳️ 22🗨️

Feedback

Ariandor
01. Aug 2017 · 10:49 UTC
Very stylish! I needed a few minutes to understood a rules, but the process is very exciting
gingerale
01. Aug 2017 · 10:51 UTC
To be honest.. Mostly I just felt confused how this game worked. Eventually got somewhere through trial and error. I just wish I had quite understood how the cards use and provide resources.

I do really like the idea behind it though.
MaxKostovich
01. Aug 2017 · 10:53 UTC
Guys, one of the best games in here imho, i love it so much! Innovation 5+
sebbernery
01. Aug 2017 · 11:02 UTC
The game is pretty hard, but you've a solid gameplay !
SelfTitled
01. Aug 2017 · 11:15 UTC
Wow that was close, the star killer had like 99.5% when I cut the power. Would make for good movie that :s. Quite fun
Solah
01. Aug 2017 · 15:34 UTC
That's the first game I see in which the goal is actually to make running out of power and not prevent it. Also the mood in this is very good! Nice job here :)
jaimuepe
16. Aug 2017 · 21:20 UTC
I like the idea of the game, it's very innovative. However i didn't really get what each thing did, maybe an in-game explanation or a tutorial would've been nice. I like the game overall, the mechanics are very polished and the combos and synergy are pretty good. Good job :)
simonhutchinson
18. Aug 2017 · 01:21 UTC
Cool idea. This seems like a really fun and original idea, but I wasn't successful in deciphering the right combination to win. Maybe an "easy" tutorial runthrough that shows how to succeed before digging into this sophisticated interplay.

Great work for 48 hours!
Franklins Ghost
18. Aug 2017 · 14:30 UTC
The art in this is really nice, reminds me of old Saul Bass movie posters in it's clean lines and clear design. I did find the gameplay a bit difficult to interpret so I did end up getting confused with what my clicking was doing. Would be nice if there was a little tutorial at the opening that could guide the player a bit more with what they're actions are doing and how they impact the power station. Overall a great looking unique entry that visually stands out from most other entries art styles I've played.
Tim Eriksen
20. Aug 2017 · 17:00 UTC
Nice, the art made the game look very "whole" as everything fit together. The rules were a bit har to get, but all in all it was a good game. Good job :)
🎤 lythom
20. Aug 2017 · 18:19 UTC
Thanks all for the feedbacks ! Added a "help" section in description to clarify some mechanics.
Aterlamia
20. Aug 2017 · 18:45 UTC
A complicated game but very interesting, my first playthrough i could not stop the star killer. I also liked the art style.
LeReveur
20. Aug 2017 · 18:51 UTC
It takes me some retries to win, but I won. Challenging strategic choices game, a little raw at first sight but fairly interesting, maybe you can add more fun and more challenge by giving choice between two or three cards instead of only one, and with more different cards/effects. It's not so easy to balance a game as this one, and for what I've seen, the balance is pretty well, so, good job.
kleinzach
20. Aug 2017 · 19:11 UTC
It took a couple of tries, but after a while I started to get a hang of the game play and began to really like it. I would say it may rely a little too hard on luck, sometimes I would be setting up for a huge detonation but the detonator would never come.
Aesthetically I think there was a little disconnect between sabotaging power plants and "Star Killer". One of those feels very revolutionary, and the other sci-fi so I would focus on one or try to bridge the divide a little more.
Yetman
20. Aug 2017 · 19:27 UTC
Nice Idea, I never won but I was so close in one of the trials. The game mechanics is fun but the card I draw seems annoyingly unfit for the situation. I would like to suggest making it 3 cards in hand where I can pick one to use and the card drawn from the deck replaces it. Maybe it can be an easy mode. The art was nice, I like it. The card list beneath the power stations felt a bit dry since it was only text, I think adding icons to them would be nice. Overall, good job.
abductedPlatypus
20. Aug 2017 · 20:13 UTC
I love the graphics for a clicker-ish game like this . My reading is not the fastest though, so that was stressful at first, but after I memorised the cards it became really fun! Would be great to see some weirder synergy between the cards. Overall a really cool entry.