Warehouse Madness by Andreadbx
Hi, i’m Andrea Di Bartolo, 3d Artist currently working for Shoppe Keep 2, this is my second Ludum Dare when i try, as an artist, to do a game all by myself! (Except for Audio)
Warehouse Madness is a game where you gotta help Tone the Robot handling the deliver of countless packages, the game has very simple rules: Packages arrive every 4 seconds, you can stack them in the shelves (max 3 packages per tile, be careful to not run out of space!) and deliver in the delivery zone in a specific order (big,medium,small), the starting pile can contain 4 packages maximum, if a package should be delivered and that pile is full, you get a penalty, at 4 penalites you lose!
Controls:
W A S D - Movement
Left Click/E - Pickup package
Right Click/R - Place package
Thanks to Daniel Romeros for the sound effects provided for this game
the music loop is "Time Paranoia" by Roberto Di Bartolo, props to him too for providing me a nice track!

| Windows | https://andreadbx.itch.io/warehouse-madness-ld42/download/fNguEmVTURW8DRpGJJmIHwZswri3OwtZ_mG_88Up |
| Original URL | https://ldjam.com/events/ludum-dare/42/warehouse-madness |
Ratings
| Overall | 255th | 3.716⭐ | 39🧑⚖️ |
| Fun | 248th | 3.608⭐ | 39🧑⚖️ |
| Innovation | 303th | 3.486⭐ | 38🧑⚖️ |
| Theme | 138th | 4.054⭐ | 39🧑⚖️ |
| Graphics | 25th | 4.553⭐ | 40🧑⚖️ |
| Audio | 222th | 3.544⭐ | 36🧑⚖️ |
| Humor | 418th | 2.919⭐ | 33🧑⚖️ |
| Mood | 456th | 3.266⭐ | 34🧑⚖️ |
| Given | 45🗳️ | 16🗨️ |
I enjoyed this too much, and it really fit the jam theme.
Cool looking 3D art, and the overall looks very polished.
thanks for making this!
Have a nice day and good luck
Controls feel good, animation and visuals are really nice.
As for music: I think it fits mood-wise, but is harsh and short, so it annoyed me.
It was pretty stressful right from the start (in a good way) and the audio added to that.
Maybe it could be easier at first but it's not a big deal.
Great entry!
The art is very well done and the game work well. the most difficult thing was to know when to grab and drop boxes as the game don't give feedback like a box hologram of where the box go if i press the button.
The game work well and was fun to play :)
I kinda wish that left click was pickup and putdown.
In the end the game mechanics were quite simple but there was some confusion for me at first. I think the biggest confusing thing was that I can place small box in the delivery zone first, totally messing up the arrangement. For example I couldn't place the medium box first. Why could small box then go first? Medium box has white /red colors, so it either looks like a Christmas present or some error box to just take place around, which I thought it first was as I couldn't place it to the delivery table. Anyways I was making things far to complicated for myself.
Game fits the theme well, is quite innovative and moderately fun. I like arranging and optimizing things so this is on my alley. Graphics are the nicest thing in this game. It's clear that it's game by a talented artist. I like the use of colors, as they make everything distinct and clear(except that medium box). Consider re-texturing it to have more down to earth colors like the other boxes. As currently it's visually standing too much apart from other boxes for no reason.
Environment is beautiful, but UI could use improvement. For example "Packages Delivered" UI counter is on the left, but physically you deliver packages to the right. This is same for the UI's "Deliveries pending" counter. I suggest switching their places to make things intuitive.
Also make it more clear that a "Delivery" is a set of 3 packages. Maybe instead of "starting pile", use "Drop zone" for clarification as things drop to it and the opposite is "Delivery zone". Drop zone -> Delivery zone. Nice. You could also place a text on the drop zone like there are on the delivery zone to make things super duber clear for a dummy like me.
Sound effects were nice, but music wasn't. It fits the game well, being pumpy stressful, hurry up music, but personally I didn't like it.
Overall mood was OK.
Last LD Jam I preview your last game DeathBall and it's nice to see improvement on your current projects. I hope to see your game nex time in December. Also thanks for playtesting my game in your stream. I'd recommend other Devs to also submit their game for play testing in: https://www.twitch.tv/siraeron
I think the major issue is the lack of proper communciation from the instructions, either need better explaining or a tutorial (would prefer the tutorial, no one wants to read a block of text). Didn't make it very clear that the packages had to be placed in the delivery zone, a pile of 3 with packages of each type in order from big at the bottom to the smallest at the top.
You can store them at the side in piles of 3 to stop the starting pile from piling up.
After you figure this out, it's a good solid point scorer game. Nice. Hopefuly you can work on the game design and user experience :)
It would have also been nice to not be doomed so quickly as my space fills up too quickly for me to do anything about it, but baalnce is pretty tricky to strike in LDs :)
Overall, really nice entry, good job, and I enjoyed playing this on stream!