Sacrificial Platformer by tron-dll
A 2D platformer where you must sacrifice a gameplay mechanic or engine feature each time you finish both levels. Due to some issues with Unity and overall frustration near the end, some features do not work.
Ratings
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Feedback
Sockman
04. Dec 2018 · 21:36 UTC
It took a while to understand it, but once I did this was actually pretty fun. It kind of turned into a game of chess, choosing what I needed to complete the levels and what was unnecessary. It started as a standard platformer and turned into something similar to lunar lander, where I had shoot in different directions to propel myself to the exit. My complaints are that the graphics are a bit bland, even in the time limits I think it's realistic to use something other than unity's stock assets. It would have also been cool to see more gameplay elements that could be removed. Like enemies that could get their ai disabled or something. The core idea was good though, and I still had fun playing it.
Odlog Oglog
20. Dec 2018 · 16:50 UTC
Nice game, I loved the idea and the gameplay but I haven't got the idea of sacrifice here