My Small Mind by Icewind

A puzzle game! Made with MonoGame and Nez.
Download here: http://files.oneponygames.com/mysmallmind/MySmallMind.zip (Source files are included).
Voting opt Out: Music/Sound (there is none)
Windows and Linux (if you have mono is installed). No idea about OSX. :/
Feedback welcome!!
| Original URL | https://ldjam.com/events/ludum-dare/38/my-small-mind |
Ratings
| Overall | 260th | 3.333⭐ | 33🧑⚖️ |
| Fun | 264th | 3.167⭐ | 33🧑⚖️ |
| Innovation | 236th | 3.233⭐ | 33🧑⚖️ |
| Theme | 451th | 2.767⭐ | 33🧑⚖️ |
| Graphics | 224th | 3.433⭐ | 33🧑⚖️ |
| Mood | 73th | 3.737⭐ | 22🧑⚖️ |
| Given | 37🗳️ | 11🗨️ |
I enjoyed the puzzles, but I don't think the game needs these enemies. Do they exist to motivate/force the player to solve the puzzle inside their mind, instead of doing an approach, based on trial and error? They achieve this effect, but they are still annoying in my opinion.
Maybe already finished puzzles should not be reset if you get caught.
Also, I liked the graphics, would have loved to see some more animations (I know, 48h are short :)).
It's cool to turn around and choose which puzzle I want to do and some of them are smart...
But the ghost thing is pretty annoying, even there are cute, restart from the beginning made me sad... I don't know if it was necessary...
(and at the end, I saw the picture but just few letters at the right ("crea"), maybe there is a bug?)
Cheers
@dunin I never actually played any of Jonathan Blows games, just watched his talks :) so maybe on another level it is there. Well do you have a 1920 x 1080 display? If not that would explain the not showing up correctly. I need to spend some time to get familiar with doing different resolutions.
However, I've noticed something that isn't very important, actually (even though I wrote quite the paragraph on it just trying to get my point across :Y). When the shadows try to approach you and you don't move, they go straight through you until they give up, right? Like, it uses the argument: "if attacking enemy's position and current player's position are at least this far, stop attacking and continue roaming". My idea is that if the player goes towards the attacking shadows after they've missed him, they will actually "attack" longer, like, they will not start roaming until both are far enough. It might give the impression that they are aware of his existence when he's behind but still do not turn and attack, which might break the immersion...? Well, still, it's just a minor detail, nothing really.
Overall, I really liked it! It's a shame that there's no audio, however.
Wish the puzzles were slightly harder, it often felt like there were more than a few blocks that didn't get used. That criticism aside, the fade to "watercolor" was really nice, and very satisfying to try and complete the whole set. Collision with the enemies and blocks could be a bit clearer. Love the way instructions were integrated into the background and how it was relatively easy to figure out how to play.
There are many block moving puzzles, but the added story and also the element with the shaddows are nice.
https://www.youtube.com/watch?v=pcx-zIJDIVM