STEP by nerdysl0th
STEP is a puzzle game, in which every platform is able to withstand only a fixed amount of steps. Why is it so short? Because I suck at time management. Also at game developement.
Screenshots
(The only 2 ones below 4mb, because the LDJam site is bad at images)

Controls
A/D or Arrow Keys : Stepping
Enter : Submit
Escape: Cancel
Also, the WebGL build breaks just before the last level, so I recommend downloading the executable if you're on Windows. I tried fixing it, but I don't know what's causing it. I apologise for being incopetent, as always. At least I'm consistent.
| HTML5 (web) | https://arbe.itch.io/step |
| Windows | https://arbe.itch.io/step |
| Source code | https://arbe.itch.io/step |
| Original URL | https://ldjam.com/events/ludum-dare/42/step |
Ratings
| Given | 11🗳️ | 3🗨️ |
There might be a bug at the end of the game where i encountered a javascript error.
Also, the graphics and polish are great. The game reads very easy while being very minimal. My only criticism is that, like others, I had to turn the volume down a bunch.
@rafig Hi! Thank you for taking the time to play my game, even if you didn't get it at first. I should probably make an in-game tutorial besides just having a simple level that I intended to get the player comfortable with the controls. I see why that wouldn't be enough though, I should be more careful with teaching the player the mechanics of the game. Regarding the sound, I'm very used to having my computer's volume very low, so I apologize for forgetting a lot of people probably don't do that.
@laytanl I've got to remember to teach the player exactly what's happening in the future, as I see this was a common issue. Thank you for trying out my game!
@garygreen Thank you! I'll remember to try and explain the game to the player the best I can next time!
@nick-rafalski Thank you for the kind words. I'll try to be better with getting the player to know what's happening with the next game I make, since a lot of people have pointed out I've failed in that regard. I'm sorry if I destroyed your ears, I keep forgetting not everyone has their volume set to 25% at all times.
@phlip45 Thank you very much! Your idea for signalizing to the player where they'd land is great, I really should've thought of that. I tried making music, but with my every attempt it was more and more obvious just by listening to the tracks that I'm a programmer, not a musician. I eventually settled on making some subtle ambience, however unfortunately I haven't had the time to program in its initialisation. You can still find it in the assets though, probably louder than it would be after adding it in.

I really like the game. It's very clever, rather eerie, and nice. I personally got stuck on Level 3, but that's because I'm impatient and not very good at games.
There are a few things you could've improved on. I wish you'd included that really creepy music you made. It was really really good. It would've been good if you'd made the main mechanic more clear to the player.
Other than that, awesome game! I'm glad you included fullscreen windowed mode after all!
That said, finding out the route by trial and error was also fun.
I wasn't a big fan on the effects filter. It made it difficult to focus on the puzzle aspect, as opposed to the simple low-rez artwork which allowed me to concentrate at the problem at hand.
The worst part of the game was the constant apologising and self-depreciation in footnotes. It's quite clearly a very technically capeable game that was completed within the time limit and didn't require excusing. The focus should've been about the game.