SheepMotion by fastpath

[raw]
made by fastpath for LD 40 (JAM)

Screen_1.png

Introtext:

The sheeps are chillin' on the farm. Time for some tasty grass on the fields. It's your job to be a dog and guide those fluffy wool balls to the field. But look out, darkness is falling. So better get your sheep back to the farm before the sun goes down. The more sheep you have, the harder it gets.

How to play:

Guide the sheep to the field and back to the farm. You control the 2 dogs with the left and right mouse button

Thanks to the contributors:

Niels Meyering
Erik Wittkorn
Myungjee Jung
Tobias Oberbeck
Sergey Krutikov

Background Music: "Hammock Fight" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License

Using Sound Effects from https://freesound.org​

Play the HTML5 Version on itch.io: https://fastpath.itch.io/sheepmotion

Ratings

Overall 335th 3.667⭐ 23🧑‍⚖️
Fun 506th 3.381⭐ 23🧑‍⚖️
Innovation 480th 3.262⭐ 23🧑‍⚖️
Theme 198th 3.929⭐ 23🧑‍⚖️
Graphics 288th 3.976⭐ 23🧑‍⚖️
Audio 359th 3.375⭐ 22🧑‍⚖️
Humor 462th 3.15⭐ 22🧑‍⚖️
Mood 450th 3.447⭐ 21🧑‍⚖️
Given 25🗳️ 13🗨️

Feedback

blubberquark
04. Dec 2017 · 20:39 UTC
What a _stupid_ and unoriginal game idea, unlike my own, which is totally different and has **three** dogs!
AlexT_Design
05. Dec 2017 · 08:11 UTC
I really like the aesthetic. Was fun for awhile, but I think these particular kinds of games aren't my cup of tea. Definitely true to the theme, I struggled with just the 3, so when it ramped up, I gave up completely at the first sign of difficulty.
lekiy
05. Dec 2017 · 22:28 UTC
Interesting Idea, The aesthetics, and visuals were very nice, I found a lot of the difficulty came from sheep getting stuck against walls more than numbers. Having the second dog didn't feel much like it benefited the game much, but that could just be because I only was using a trackpad.
Juri
05. Dec 2017 · 22:29 UTC
Nice take on sheepdogs etc. I did a bit better than @alext-design by the sounds but after spending a minute just trying to get all of level 2's sheep out of the field again..... I was ready to table flip. Certainly worse the more you had thats for sure.
Nivbeth
06. Dec 2017 · 14:16 UTC
The artstyle is so sweet :3 not the first sheep game I've seen in LD40 so far, but definitely theme fitting. Like @juri said: certainly worse the more you had xD true! :3
maRuda
06. Dec 2017 · 21:56 UTC
Interesting idea for the game. I like the idea with control.
Good job
AllesKapaul
06. Dec 2017 · 22:05 UTC
Really nice graphics and music. I was struggling with just three sheep as well.... I agree with @alext-design, these type of games are not really my cup of tea.
johnbrynte
06. Dec 2017 · 22:05 UTC
I really liked the idea of controlling more than one dog :dog::dog: especially in some of the curves in the maze where the sheep could otherwise get stuck. Though it would be nice to be able to control them more individually and not just follow one of them.

Quite tiresome music and sounds, unfortunately :( maybe some simple environmental sounds would be nice!
Bart Huylebroeck
06. Dec 2017 · 22:11 UTC
Unlike @lekiy and @alext_design, I had a fun and relaxing time driving the sheep. I finished the third level. The art was really nice, the sound was functional and added to the experience. The dogs were easy to control. The camera was not always helpful: it focused on one dog only (I guess he was the alpha dog), and at times it simply showed me a tree and no sheepdogs at all. I would've appreciated the ability to scroll the camera, for example using WSAD. Some colliders seemed a bit wrong, and the in level3 pathfinding was a bit strange: sheepdog were running around a tree stump the long way, even though there was a clearly shorter path. For game readability, I think it would've been better if you marked the grassland zone and the "home" zone more clearly, for example using colors or using the fences.

For a minute, I thought the third level was an impossible assignment because more and more sheep were spawning. It was a lot of fun running the dogs through the pack of sheep :)

Did I mention beautiful art?
Elemental Zeal Game Studios
07. Dec 2017 · 00:01 UTC
Really pleasant looking game (:

Relaxing if you let it be (;

There's a bush that doesn't have a collider or something near the end so you can go right through it for an easier path. (not complaining :P)
ChaoticSymphony
07. Dec 2017 · 11:45 UTC
Loving the style, seems so fun and relaxing until you have too many sheep. Really nice aesthetic. I loke how you control the dogs with simple mouse clicks.
Gruhh
07. Dec 2017 · 12:00 UTC
I really liked the choice of control, I think it really gave a sense of control of the situation. The aesthetic choices are interesting. Congratulations on the project.

Gostei muito da escolha do controle, acho que realmente deu uma sensação de controle da situação. As escolhas estéticas estão interessantes. Parabéns pelo projeto. :flag_br:
SaraFilipa
07. Dec 2017 · 12:09 UTC
Lovely game! Really enjoyed every part of it from the art to the gameplay. The controls work pretty well as well. Reminds me of this old game from the early 00s called Sheep that I played a lot ahah. All in all, very solid work. Congratulations!
Sharon Anquetil
07. Dec 2017 · 12:41 UTC
Nice gameplay and controls. Sometimes it's hard to see behind trees and at first i didn't understand that bushes don't have colliders x)
I was like "OMG THIS SHIP CAN CROSS WALLS !" :sweat_smile:
Well done to the workers who did it !
Medamaudee
09. Dec 2017 · 05:35 UTC
This was SO CUTE!!! I love that I could control two dogs instead of one, it was super helpful. I think as each level goes so should the level requirements (add one more sheep required to complete the level). At the beginning I thought I just had to lead them into the little cabin at the start, maybe you should make a dirt path leading the way to the pasture. There is also one point where a giant tree can cover up the screen and I couldn't see my little sheeps! Luckily I scared them out of it. Also, on the path where the fallen tree is, there is a bush in-between the fences that you can go through. (Not sure if that is intentional). Fantastic cute game!! I love the cute models + aesthetic!!
LaPapagena
09. Dec 2017 · 11:16 UTC
This is so cute! The models are just perfect <3

Phew, being a shepherd dog is hard.
blubberquark
10. Dec 2017 · 11:30 UTC
Okay Freunde.

Eine geballte Ladung subjektiver Meinungen von jemandem der genau die gleiche Idee hatte (schlechte Nachrichten zuerst):
- Die Kameraführung ist etwas hakelig: Ich hätte gerne meinen anderen Hund ind die Schafe mehr im Blick. Vielleicht hätte man eine Box um alle Tiere als Kamera-Ziel nehmen können, oder den Mittelwert der Koordinaten aller Hunde.
- Die Kamera ist etwas zu nah. Ich kann nicht genau sehen wo ich hin muss.
- Die Musik-Schleife war etwas kurz. Spätestens im zweiten Level wurde es nervig. (Wär aber perfekt für meine Cuphead-Parodie!)
- Ein paar mal ist ein einzelnes Schaf in einer Ecke stecken geblieben.
- Mehr Schafe sind immer noch sehr einfach, weil man nur 1 Schaf schaffen muss. Es wird sogar einfacher in Level zwei! Zusätzlich
- Level drei ist sehr offen, und ich hätte mir mehr Überblick gewünscht. Die Schafe haben dauernd geblökt. Wo zur Hölle ist meine Farm? Wo endet die Weidefläche?
- Ich hätte gerne die Zahl der weißen und schwarzen Schafe angezeigt.
- Level 3 hat sehr geruckelt, Schwarze Schafe haben den Eingang zur Farm verstopft. Es gab ziemlich viel pop-in in dem Level.

Nun das Gute:
- Art Direction ist prima. Ich weiß nicht ob das alles Niels @gnihad war, aber alles wirkt wie aus einem Guss. Der unschattierte Farbstil mit vielen runden formen ist gut lesbar, und sieht schön aus.
- Wegfindung der Hunde und Schaf-Verhalten sind die besten die ich bis jetzt gesehen habe. (Auch wenn ich mir nicht sicher bin ob ihr einen Herdentrieb habt un wie stark er ist)
- Die Übermenge an Schafen in Level 3 ist sehr lustig.
- Die "Core Loop" passt gut zum Spielziel.
- Ihr macht alles richtig was bei mir kritisiert wurde!
gnihad
13. Dec 2017 · 23:00 UTC
@blubberquark btw, es gibt keinen Herdentrieb. Habe ewig an einer guten Schafs-Formel herumgedoktort, aber am Ende war es ein einfaches Weglaufen auf einem Navmesh.

Oh und die Modelle hat diesmal alle Myungjee gemacht. Ich hab nur SSAO eingestellt und den Shader vorgegeben. ;)
axoona
15. Dec 2017 · 23:49 UTC
why wouldn't you just put the d**n farm near the field? :)
anyway it's a cool game, that would have a relaxing mood if the sheep weren't so difficult to handle!