Icarus Fate by saintheiser

[raw]
made by saintheiser for LD 39 (COMPO)

My first HTML5 experience! Icarus lose wax on the sun, you have to avoid rocks and sun, stay at the clouds shadows to escape Minos!

CLICK OR TAP to move Icarus!

Ratings

Overall 550th 2.875⭐ 34🧑‍⚖️
Fun 602th 2.469⭐ 34🧑‍⚖️
Innovation 597th 2.375⭐ 34🧑‍⚖️
Theme 535th 3⭐ 34🧑‍⚖️
Graphics 216th 3.563⭐ 34🧑‍⚖️
Given 38🗳️ 16🗨️

Feedback

widdershinscrustacean
31. Jul 2017 · 11:19 UTC
Hey, your game looks cool but I can't get any controls to work? Bug? My computer unable to play nice?
🎤 saintheiser
31. Jul 2017 · 16:23 UTC
@widdershinscrustacean
Click or Tap on gamefield to move Icarus!
widdershinscrustacean
01. Aug 2017 · 22:03 UTC
Thanks mate!

Combining Greek mythology and runner gameplay was a smart move! I really like how there are two metrics to keep track off instead of the usual 'you have this much time to finish the level'. (It adds some strategy to the gameplay.) Maybe the numbers could be represented as bars or something so the player can tell at a glance how much wax/life is left?
xel
02. Aug 2017 · 04:55 UTC
I really liked some of the subtle animations you implemented, such as the heart beating and the feathers falling off Icarus. Some of the obstacles felt impossible to avoid but overall it was an entertaining experience!
Steve Johnson
02. Aug 2017 · 05:16 UTC
The graphics are top notch for 48 hours, much better than I did! This is mostly good and you probably know that, so here's my criticism: the wingspan feels too wide to feel "fair" to me, and for a game with art this good I also really wanted sound. Maybe it was my browser?
Tero Pulkkinen
02. Aug 2017 · 07:19 UTC
fastpaced action. The backgrounds and the sides are looking nice and the player character is nice animation. Tons of good stuff in this game.
Erkberg
02. Aug 2017 · 20:10 UTC
A very nice looking endless flyer. The mechanics are solid, especially choosing between flying through the sun and hitting a rock makes for an interesting choice. Unfortunately it was often just impossible to dodge the rocks at all, might wanna work on the spawn mechanic a little more. Apart from that of course some audio would've improved the game a lot. I do like the premise of it a lot though, good job overall!
greysphere
03. Aug 2017 · 03:19 UTC
Good looking game! And the 2 resource dodge idea was cool. The rock collision felt a little, uh, generous, and the double rocks later - what!?! Obv sound would have been a huge next step. Nice work.
duskpn
03. Aug 2017 · 20:10 UTC
Nice job, specially on the graphics!

Some sound would go a long way towards making this feel more complete, though.
benbennett
04. Aug 2017 · 02:53 UTC
The game looks really good and was very fun to play. As others have said, the collision boxes on the rocks seem a little too large. There were many times I felt like I should not have hit a rock but did. One small change that I think would help the game feel more responsive is having the character move on mouse click down instead of on mouse click up. But overall great job!
gilborn
04. Aug 2017 · 06:10 UTC
Nice style, graphics and animations.
Had to double click to move Ikarus, don´t know why.
rigdonware
04. Aug 2017 · 06:46 UTC
Graphics were great! Movement was a little difficult and some of the obstacles were super hard to avoid.
stevenjmiller
04. Aug 2017 · 15:41 UTC
Great game, I like that the wing strength and health are separate. The fact that clouds heal the wings adds some nice strategy, and the art is incredibly well done. There were a few obstacles that seemed unavoidable, particularly when two rocks would spawn next to each other. My best score was 3973.
Srolfe657
04. Aug 2017 · 21:20 UTC
Collision detection was my only issue with your game. Even though I clicked and shouldn't have hit a rock I would still get hit. I love the idea and enjoyed the visual style. Great job overall!
Linky439
05. Aug 2017 · 07:11 UTC
Looks amazing!

However, the collision detection could be better and I feel like at some point, you just couldn't dodge those damn rocks! ^^ Otherwise, your game is fine, but some audio would have make it better I think. Congrats on the art though, looks really nice.
mamoniem
05. Aug 2017 · 08:29 UTC
Nice art, but I was not that lucky to survive for long though.

-m
Maesen
05. Aug 2017 · 21:18 UTC
Nice work! The difficulty might need touching up, either making the rocks or wingspan smaller, and the gameplay didn't quite convey the theme well to me, but its presentation and basic gameplay are both really good!
Xephrys
05. Aug 2017 · 23:43 UTC
nice game! The game over could have been a bit flashier (i know, overkill, but would tie the game together more), maybe having different sprites for obstacles would give more of a change in scenery. I liked the different bars that you had to keep track of :)
KabalaTrance
06. Aug 2017 · 13:44 UTC
Nice game, except its very hard to play on PC. Main problem is that there is collision with the rocks that are not on the same path.
MarkWolf
07. Aug 2017 · 14:25 UTC
Tested on my iPad. The first I could play on it.. Really good for a first try. Commands respond well but it is often difficult not to hit the rock with the wings. Graphics are beautiful. But I had no sound. More variety on obstacles and music and Sfax for a post-jam would be nice.
quadtree
08. Aug 2017 · 05:32 UTC
Interesting game, liked the art style, although it could have used some sound. I also feel like in some places there was no way to avoid taking damage, but that might be intentional.
morphine
09. Aug 2017 · 00:15 UTC
Great graphics and a nice oil painting art style. I feel that the challenge becomes unfair eventually and also sound is lacking which hurts the game a little bit.
tddawson
10. Aug 2017 · 02:38 UTC
I agree with all the comments about the art style, and I'd especially echo the ones praising the subtle animations to the icons and feathers. My only complaint was that the collision detection no the rocks seemed a bit off. A few times it looked like I completely avoided them, but still took damage. Good work!