The Bystander Effect by Blarfnip

[raw]
made by Blarfnip for LD 40 (JAM)

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A same-room casual multiplayer game in which players participate via web-browser (NOTE: only desktop chrome confirmed) in a psychology experiment displayed on the common screen. The game features the bystander effect. In an emergency with only a few people around, people will quickly take action as they feel responsible. However, just like the theme of LD40, the more people around, the less likely they are to act.

To play:
Download the game to play on the common screen from the downloads section.
Each person goes to http://be.saulamster.com using chrome and enters a name and the roomcode.
**Chrome on android seems to break the server. Try playing with PC chrome clients

This game was our first Ludum Dare! It was probably over-ambitious but it was a huge learning experience.

Ratings

Overall 1088th 2.694⭐ 20🧑‍⚖️
Fun 1092th 2.475⭐ 22🧑‍⚖️
Innovation 704th 3.026⭐ 21🧑‍⚖️
Theme 877th 3⭐ 22🧑‍⚖️
Graphics 903th 2.861⭐ 20🧑‍⚖️
Audio 588th 2.806⭐ 20🧑‍⚖️
Mood 693th 3.132⭐ 21🧑‍⚖️
Given 24🗳️ 4🗨️

Feedback

05. Dec 2017 · 22:34 UTC
Very interesting and unexpected use of the theme

Lot's of fun
tomkal
05. Dec 2017 · 23:01 UTC
I love same room multiplayer games and I was hyped to try this, but unfortunately it seems like the link is broken :(
05. Dec 2017 · 23:18 UTC
The graphics are great, and the UI before starting the game is nicely laid out.
But once I'm actually in game i'm not sure I really understand what I'm supposed to be doing. I enter the alleyway and just sit there. Clicking does nothing, none of the keys do anything, I don't know what I'm supposed to be doing. If "doing nothing" was the point, then I'll give you that, but there's no indication of how many people are in the room so I don't know whether or not the fact I'm not able to do anything is a sort of force bystander effect because there are a ton of people in the room or if it' just a bug and I'm the only one in the room. It's just not very fun.
🎤 Blarfnip
06. Dec 2017 · 15:12 UTC
@tomkal I'm so sorry that the link wasnt working. I believe it should be fixed now.

Also to the Anonymous user, as of submission you can enter the game without having any players in the room. To interact with the game make sure to go to the companion website be.saulamster.com and enter the room code provided in the menu.
notpresident35
07. Dec 2017 · 01:02 UTC
Really meant to be played with a large number of people, but it's a pretty cool idea.
elitegoliath
07. Dec 2017 · 01:32 UTC
Kudos to you guys for doing a multiplayer game in 3 days. Wow. Did you guys generate all of the art assets yourself? I like the idea, well done.
malero
07. Dec 2017 · 01:32 UTC
Damn, this looks like a lot of fun. But I can't seem to connect to the server? Always says that it fails :(
Fluffi
07. Dec 2017 · 02:19 UTC
sadly i cant connect :(
🎤 Blarfnip
07. Dec 2017 · 16:39 UTC
@notpresident35 Thanks! You're right though, it really is designed for playing with many people.

@elitegoliath Thank you! All the art was made by us. The rigged character I had made before the jam, and the animations aren't ours. But all the other models were built during the jam. To be honest, having all the separate systems allowed us to compartmentalize work better. It became easy to divide the work between the two of us.

@malero @fluffi The server code is a little messy. We always had issues when trying to connect from chrome on android or firefox, so I heavily recommend only playing with chrome on PC. If the application gives you a room code, then the server is running.
silkworm_sweatshop
11. Dec 2017 · 05:36 UTC
There is a really cool thematic idea here. Not sure if there are differences in the actions you can take if there are other people playing as well (since I was alone in my game). I understand the bystander effect as it applies to real life but I'm not sure how it would translate to the game. Even if I was playing with other people, is there any reason I would be less likely to act as far as the game is concerned?
The Dankasaur
13. Dec 2017 · 04:46 UTC
Was super confused at first. Didn't realize you needed more people at first. After some weird connection issues we got it to work. Game looks great, but honestly wasn't that fun to play. Very cool concept though, and way cool that you incorporated multiplayer with this.
Local Minimum
18. Dec 2017 · 09:48 UTC
Could not play, no room up and no way of knowing what rooms there may be...
🎤 Blarfnip
20. Dec 2017 · 19:57 UTC
@silkworm-sweatshop Thanks! Where the application of the bystander effect comes in is with the points rewarded after a round. I wish that we had more time to make that more apparent because without the points there is no reason to think about the Bystander Effect.

@the-dankasaur Thanks! We realized it might not be as fun as we wanted by the time we submitted, but we were super proud of what we got done with the systems we put in place.

@local-minimum I'm sorry that you couldn't connect. I just checked myself and the servers are still up. The room is joined by using the code that is given to you by the application. You use that code in the website to join the room.