Perfect Specimen by Starven
Our first foray into development with the Unreal Engine, Perfect Specimen.
As the first successful lab-grown specimen, you need to prove your mental and physical capabilities by escaping the test facility.
On the way you will meet failed specimens, who may be of aid to your escape.



Created by Steven and Matthew Star of DeathMatch Gaming
WALKTHROUGH / SPOILERS
https://www.youtube.com/watch?v=Ak0ZhXFyLag
http://youtube.com/deathmatch
http://twitch.tv/deathmatch_live
http://instagram.com/deathmatchg
| Windows | http://starven.itch.io/perfect-specimen |
| Original URL | https://ldjam.com/events/ludum-dare/43/perfect-specimen |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
JohnLee Cooper
06. Dec 2018 · 21:23 UTC
Some cool ideas here, and I love the model for the failed specimens. But the level design has me pretty perplexed, I stopped playing when at one point (after catapulting the failed guy forward) i dropped back to the start and was unable to progress? I guess maybe I was supposed to have figured out the code by then but I had not. There also seems to be something weird with your buttons, I think they might hold doors open longer the longer you stand on them? at any rate I was able to skip stuff if I wanted by standing on them for a long time and then just running through the door before it closed.