Darklings by Sozey


In Darklings, you play as Lilith, a hell spawn who wants to escape the inferno. But it can't be that easy... The floor crumbles under your feet and rocks are in the way. You could swear they weren't here before, it looks like someone is trying to keep you here.
Tools used: - Engine: Unity 2017.3 - Editor: Microsoft Visual Studio 2015 - 3D Graphics: Blender - 2D Graphics: GIMP - SFX: Bfxr - Music: Wolfram Tones - Sound Edition: Audacity
Thank you for checking my game out, I hope you have fun!
Ratings
| Overall | 184th | 3.653⭐ | 38🧑⚖️ |
| Fun | 395th | 3.186⭐ | 37🧑⚖️ |
| Innovation | 457th | 3⭐ | 38🧑⚖️ |
| Theme | 322th | 3.639⭐ | 38🧑⚖️ |
| Graphics | 12th | 4.347⭐ | 38🧑⚖️ |
| Audio | 86th | 3.639⭐ | 38🧑⚖️ |
| Humor | 442th | 2⭐ | 27🧑⚖️ |
| Mood | 16th | 4.015⭐ | 35🧑⚖️ |
| Given | 40🗳️ | 9🗨️ |
But 1366х768 cant fit all UI elements
The gameplay was nice although very classic. It could have been more challenging too.
@fizzpowmike1 Thank you for your feedback, I also wish I had a tutorial level to explain the mechanics and explain a bit of story.
@raccoon-js It's nice that you caught it, thank you for playing!
The blue dots really caught my attention and made me wonder what was happening over by that "special" block, so of course I explored over and discovered something new, a moving block.
I did feel that player movement could benefit from some tweaks, initial movement upon pressing the directional key was fine, but the arrival felt like it took forever. There were many times I would anticipate the arrival and try to enter my next move, only to have it ignored and needing to repress. Felt like a lerp, initially fast but slowing with every update. The slow movement kind of matched the mood, but i would have liked it to be a more consistent speed ,maybe with just the final moments slowed for arrival.
Anywho, nice game, well polished, fun.
@acuriosity Thank you so much for your detailled feedback, I'm truly happy you liked the game, and I agree, the movement animation deserves some more work!