Disphere by TerraCottaFrog
Made in 48 hours for Ludum Dare 34. Theme: Two Button Controls
Use only two buttons to control your fast moving craft around an abstract obstacle course of moving spikes. Collect prizes for points, and survive for as long as you can.
Use Z to move outwards from the center of the circles, and X to move inwards. Play for the highscore! Highscores are saved from play to play.
**Download for Windows for High Resolution Mode!**
Use only two buttons to control your fast moving craft around an abstract obstacle course of moving spikes. Collect prizes for points, and survive for as long as you can.
Use Z to move outwards from the center of the circles, and X to move inwards. Play for the highscore! Highscores are saved from play to play.
**Download for Windows for High Resolution Mode!**
Ratings
| Coolness | 69% | 3 |
| Overall | 3.52 | 263 |
| Audio | 3.16 | 245 |
| Fun | 3.30 | 371 |
| Graphics | 3.28 | 386 |
| Innovation | 3.48 | 271 |
| Mood | 2.93 | 503 |
| Theme | 3.93 | 311 |
just a 404 on itch.io
There were a handful of times I really don't feel like I should have survived when I did. The spikes sometimes line up perfectly and the only way to avoid them is to use the invulnerability of the movement animation, which doesn't feel terribly fair or intended. I feel like the game would've worked much better with clearer deliniations of where the player should be at a given point. I'm mostly nitpicking here, though. The system works and isn't hard to learn.
Only other complaint is that the sound effects are a bit grating.
Personally, I'd prefer if the controls were up and down arrows instead, because this way I sometimes forget which button is inwards and which is outwards.
Overall pretty neat entry!
I can't beat for now :) and i'm not talking about manic mode, really for ... manics :p
Very simple and enjoyable aestetics and mechanics, i was a bit frustrated when i died almost as soon as i started the game ...
Good job !
I think you should improve the level generator, because many times I did born died...
Overall, it's a really cool idea!
Congratulations
Be careful with the procedural level design, it builds some impossible or very frustrating situations like "starting directly in a spike"
Good job!
Thanks for putting this together!