Shooting Stars: FPS Match 3 in Space by creepyounguy
I managed to finish and figure out how to publish this game right before the deadline. This is my first Game Jam submission that I am somewhat proud of, its a combination of two of my favorite genres and I think it worked out pretty well. I srcewed around for the first 12 hours or so but I think I really pulled it together in the end.

Shooting Stars
""""""Plot"""""" <- Sarcastic Air Quotes
A giant multicolored Meteor is hurtling towards the earth! The meteor is made of space materials virtually indestructible to man, luckily scientists have discovered that if 3 or more chunks of these materials are placed side by side they will disintegrate saving the earth! They created a gun that launches these chunks at eachother and have sent you out in a last ditch effort to melt the asteroid and save the earth!
Gameplay
Shoot the asteroid to make match 3's and decrease its mass. You are given a random color and then have to either change a cube of the asteroid to that color with left click or add a cube of that color to the asteroid with left click. If you match 3 or more in a column or row the cubes will disintegrate. You need to get the asteroid down to at least ten cubes
w and S - Move Back and forth in 3D space
A and D - Strafe
Space and Shift - go up and down
Escape - Quit
Left click- change color of brick
Right click - create brick of that color
Changelog:
I did a 2 fixes but nothing that adds features. I changed the restart function as it wasnt updating difficulty correctly, and in testing that I messed up the speed at which the earth moves towards the cube and had to change that value in the inspector.
Development Time: 36 hours (I started late :p)
Ratings
| Overall | 365th | 3.351⭐ | 39🧑⚖️ |
| Fun | 351th | 3.27⭐ | 39🧑⚖️ |
| Innovation | 228th | 3.595⭐ | 39🧑⚖️ |
| Theme | 227th | 3.838⭐ | 39🧑⚖️ |
| Mood | 249th | 3.23⭐ | 39🧑⚖️ |
| Given | 33🗳️ | 32🗨️ |
A would really enjoyed if I have some "pew pew pew" when I fired the cube, it would be fun ^^
Otherwise, the game is quite cool, that is a nice concept (but for now, that is a way too easy)
Keep coding :)
You should definitely make a webGL build so it's easier for people to play!
Maybe I would make the controls more approachable by making them faster or something. Overall, good idea.
That said, if you adjusted the controls (faster deceleration when no button is pressed would do the trick), this could be a really solid full indie game once you added some additional mechanics - consider allowing for more types of combinations, like matches that wrap around in an L shape, or getting some kind of bonus thing for matching four in a row.
edit: Also, having Earth literally approaching and getting bigger and bigger was hilariously freaky once it got really close.
Anyway, good job, I really liked your game !
Though the "Medium" game turned out to be a little bit too hard. Also the RNG that picks the new color appear to be glitched givin me the colors that were already cleared from the field this turn and this makes finishing the level a bit more complex than it should be. ((I guess the problem is because new color picker works before the blocks are removed, so it doesn't recognize that this color should now be gone.))
Also a minor thing, but you can paint over tutorial screens if you left-click on them. :smiley:
If you are using Unity, I recommend using Layers. The LayerMask can be exposed to inspector for configuring. And it is used directly in raycasting checks. Just note that if you want to use them you HAVE to use max distance as well.