SMALL INFECTION: a hardcore cellular shoot-em-up! by Jakobe3

[raw]
made by Jakobe3 for LD 38 (JAM)

You are a virus: a sort-of-lifeform destined to destroy your host from the inside out. But you're gonna have to beat some seriously nasty immune cells first. Take on the ginormous Macrophage, the speedy Dendritic Cell, and (soon) the extremely dangerous Natural Killer Cell. Control a cell to shoot and drop out of it to dodge these bosses' deadly macromolecules in your tiny viral form. Here you'll switch between a small world and an even smaller world- welcome to our lil game!

DARE VERSION LINK: https://jakobe3.itch.io/small-infection-ludum-dare-38-version

POST-MORTEM REFLECTION: https://ldjam.com/events/ludum-dare/38/small-infection-a-cellular-shoot-em-up/a-jam-post-mortem

FINAL VERSION LINK: SOON!

Ratings

Given 5🗳️ 10🗨️

Feedback

npatrick96
24. Apr 2017 · 21:50 UTC
Hello World
npatrick96
24. Apr 2017 · 21:56 UTC
![Screen Shot 2017-04-24 at 4.47.09 PM.png](///raw/65a/2/z/17e8.png)


![Screen Shot 2017-04-24 at 4.48.28 PM.png](///raw/65a/2/z/17e9.png)


![Screen Shot 2017-04-24 at 4.48.52 PM.png](///raw/65a/2/z/17ea.png)


![Screen Shot 2017-04-24 at 4.49.19 PM.png](///raw/65a/2/z/17eb.png)
camilo
29. Apr 2017 · 00:56 UTC
I can't kill the second bosss -___-

Cool game!
Baconinvader
30. Apr 2017 · 06:37 UTC
Good idea and nice visuals, but the controls feel horrible, and make moving around the screen feel really difficult, which isn't helpful in a shoot-em-up. Nice attempt though, and I can definitely see potential in the game if the controls were better
🎤 Jakobe3
01. May 2017 · 02:41 UTC
Thanks for that feedback, the movement should feel snappier now.
Ilseroth
01. May 2017 · 05:10 UTC
Honestly, I like the core shmupness, was a bit disappointed that when you go into the small mode that the camera zooms in so far as to make it impossible to see anything. The point is to let you dodge things, but then makes it hard harder to dodge things.
OccultOne
01. May 2017 · 07:51 UTC
I played this on my livestream here: https://www.youtube.com/watch?v=srBde18ASdY

Controls need some work, everything moves slowely and it didn't stress me out like SHMUP usually do (Good stress). The second boss' hitbox is way too small, and the "Landmine" projectile he leaves behind don't clear so you're basically screwed. I think a Boss HP Bar would really benefit the player experience!
tomiinek
01. May 2017 · 09:39 UTC
Great job! Unfortunately, it is impossible to beat the second boss for me :(
Kylie
03. May 2017 · 03:32 UTC
The idea of having the two different modes is neat, and I think your application of the theme is really cute. An HP bar would definitely be nice.
Ryan Rose
03. May 2017 · 04:20 UTC
I like the multiple bosses. I thought the art was nice. I wonder if the game could be a little easier for the first boss.
Bunnery
03. May 2017 · 13:31 UTC
Wondered if anyone else would do a virus game - so came along to take a look! Very different to ours - which is more of a puzzle game - I like this concept. I found it pretty difficult even on normal - but I like a challenge :-) I have to admit I didn't make it through to the end - but that's a good reason to keep trying again. Nice work :-)
markusfisch
03. May 2017 · 16:26 UTC
That's a solid shoot-em-up! Fun to play and really nice sound effects! Also I pretty much like the interpretation of the theme.
Ethereal Psyche Games
06. May 2017 · 10:28 UTC
Nice idea! I love the concept, makes this shotem different.
It needs some polish on the level progression because the second bosss is too difficult to be the second xD

With more work and polish it could be a long and great game.

Hope I can see the final version!

PD: We use the theme "small world" in some way like you, as a germ! xD
icxon
15. May 2017 · 20:35 UTC
That was quite hard. The main feature works and really helps to dodge, but camera is to close, hard to navigate.
Add some bullets impact animation and hit sounds -- this will improve the game-player interaction.