Parking Ships by chekaaa

[raw]
made by chekaaa for LD 42 (COMPO)

The goal is park how much ship as you can inside the limited space hangar. If you manage to get all the ships inside the time it took will be saved and you will be able to try again to beat that time.

Controls:

-Click a ship to control it.

-Arrows keys for go forward/backwards and rotate.

-Q and E for rotate.

// Sorry for the scuffed english , I'm still learning it!

Tools:

Engine: Unity

Art: Asesprite

Sounds: Bfxr

Programming language: c#

Changelog:

-Fixed problem where you couldnt click new ships (I think)

-Fixed infinite rotation on not controlled ships

parkingShipsGameplay.png

Ratings

Given 10🗳️ 1🗨️

Feedback

squirmonkey
13. Aug 2018 · 01:22 UTC
I like this idea, like a sort of geometric space valet. It's somewhere between a jigsaw puzzle and a car-driving game. I did have an issue where sometimes I couldn't click on new ships.
🎤 chekaaa
13. Aug 2018 · 01:41 UTC
@squirmonkey ya , sadly I found that issue moments before the time limit , still cant tell what is causing it becasue Idk how to replicate it
squirmonkey
13. Aug 2018 · 01:45 UTC
Ah, bummer. Well if you figure it out, I think you're allowed to fix bugs after the time limit.

Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log)

If you do end up fixing it, I'd be interested to try playing it again!
🎤 chekaaa
13. Aug 2018 · 02:20 UTC
@squirmonkey thats nice to know , I'll try to get it fixed soon
hive-mind
13. Aug 2018 · 02:40 UTC
This is a pretty unique and innovative idea. I had to be creative with the way I parked some of the more oddly-shaped ships, but that's what made it more fun. I had a good time playing this. GREAT WORK!
tom7
13. Aug 2018 · 02:42 UTC
Other unity web games are working for me this evening, but this one just gets stuck on the loading screen (with the progress having made no progress). :/
🎤 chekaaa
13. Aug 2018 · 03:03 UTC
@tom7 what web browser are you using?
tom7
13. Aug 2018 · 03:15 UTC
Latest Chrome on Windows 7 (64-bit). It's working now, though, so may have been a network problem on itch.io?

This was a fun little game. It's very hard at the beginning especially. I started making progress but unfortunately I ran into a bug where I lost the ability to click on ships. I think this happens if you click a ship while you're actively driving a different one.
- I was confused on the main menu because it says "press ESPACE" to start. I thought it was talking about the ESCAPE key but it was talking about the SPACE key, hehe
- It's hard to tell which direction is "forward" for a ship, but I guess that's part of the fun. :)
🎤 chekaaa
13. Aug 2018 · 04:23 UTC
@tom7 @squirmonkey I think i fixed the selection problem . seems like OnMouseDow() callback is not reliable for sprites so I switched to raycast
Gaoyuan Chen
13. Aug 2018 · 04:23 UTC
The concept is original and control is unique.

One thing can be improved is the key - I think it make more sense to swap "QE and "AD", so "WSAD" become moves and "QE" for rotating. And for the ship we should have some way to indicate which direction is forward - otherwise after you rotate it then it will be hard to tell.
GhostGoatsGames
13. Aug 2018 · 05:11 UTC
I love the concept. I think maybe the ships could have a little more health though. Its super hard!
jasperarmstrong
15. Aug 2018 · 02:46 UTC
Cool game! It fit the theme very well. I don't know if you intended for figuring out which directions the ships go to be part of the challenge, but if not, a "forward" arrow on each ship would be nice.