Parking Ships by chekaaa
The goal is park how much ship as you can inside the limited space hangar. If you manage to get all the ships inside the time it took will be saved and you will be able to try again to beat that time.
Controls:
-Click a ship to control it.
-Arrows keys for go forward/backwards and rotate.
-Q and E for rotate.
// Sorry for the scuffed english , I'm still learning it!
Tools:
Engine: Unity
Art: Asesprite
Sounds: Bfxr
Programming language: c#
Changelog:
-Fixed problem where you couldnt click new ships (I think)
-Fixed infinite rotation on not controlled ships
| HTML5 (web) | https://chekaaa.itch.io/parking-ship |
| Source code | https://github.com/chekaaa/LDJAM42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/parking-ships-1 |
Ratings
| Given | 10🗳️ | 1🗨️ |
Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log)
If you do end up fixing it, I'd be interested to try playing it again!
This was a fun little game. It's very hard at the beginning especially. I started making progress but unfortunately I ran into a bug where I lost the ability to click on ships. I think this happens if you click a ship while you're actively driving a different one.
- I was confused on the main menu because it says "press ESPACE" to start. I thought it was talking about the ESCAPE key but it was talking about the SPACE key, hehe
- It's hard to tell which direction is "forward" for a ship, but I guess that's part of the fun. :)
One thing can be improved is the key - I think it make more sense to swap "QE and "AD", so "WSAD" become moves and "QE" for rotating. And for the ship we should have some way to indicate which direction is forward - otherwise after you rotate it then it will be hard to tell.