Celestial Lacuna by bennyqbd1
A strange disturbance has been spotted, and it's consuming the known universe from the edge inward. You're the top star fighter pilot, Ace "Starkiller" Schwarzchild. You are to fly to outer rim of the known universe until you've run out of outer space and stop the disturbance once and for all! Along the way, you will encounter dangerous aliens, unknown spatial disturbances, and a myriad of other threats looking to take you out! Can you save the universe from these evildoers??



Ratings
| Overall | 568th | 3⭐ | 31🧑⚖️ |
| Fun | 388th | 3.196⭐ | 30🧑⚖️ |
| Innovation | 718th | 1.875⭐ | 30🧑⚖️ |
| Theme | 648th | 2.768⭐ | 30🧑⚖️ |
| Graphics | 398th | 3.161⭐ | 30🧑⚖️ |
| Audio | 531th | 2.231⭐ | 28🧑⚖️ |
| Humor | 482th | 1.7⭐ | 22🧑⚖️ |
| Mood | 551th | 2.413⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 7🗨️ |
The entropy system took me a while to understand.
There is nothing super innovative or new, and the use of the theme is quite meh.
Unfortunatly it doesn't work on Mac..
Caused by: java.lang.IllegalStateException: GLFW windows may only be created on the main thread and that thread must be the first thread in the process. Please run the JVM with -XstartOnFirstThread. For offscreen rendering, make sure another window toolkit (e.g. AWT or JavaFX) is initialized before GLFW.
And if I pass in -XstartOnFirstThread it starts but I only get a black window :(
Edit: Turns out that this is need to make it run on Mac:
java -jar -XstartOnFirstThread -Djava.awt.headless=true CelestialLacuna.jar
I thought it was interesting that the enemies could kill each other.
There should be some sort of visual indicator for the invulnerability frames when the player respawns. It took me a few deaths to realized there were any and I have no clue how long I have to find a safe place among the bullets before they run out.
But overall graphic is nice.
@the-sand Great suggestion about invulnerability frames! That would be a really useful addition. For now, the invulnerability time is 3 seconds after death if that helps.
@darkguardsman Thanks for the feedback and suggestions! For the patterns part, I'd like to mention that every single attack in the game *does* have an exploitable pattern to it, though it may not be obvious. I've actually cleared this without getting hit multiple times, and I don't consider myself some godly skilled player at these sorts of games, so it's definitely doable if you figure out the attacks. I do agree however that if I had more time to work on it, I should make the patterns easier to spot.
@timbelion Interesting. When you say it "doesn't work," do you mean the bullet goes over the player sprite but the player doesn't die? Because that's intentional. I realize this isn't completely clear, but the player hitbox isn't the entire sprite, just the small red dot on the ship's cockpit.
@cristihkj @antonin @justinmullin Thanks for playing! And thanks taking the time to leave a comment, I really appreciate it!