Hostage Situation by MaxencePlou

[raw]
made by MaxencePlou for LD 43 (JAM)

There's a hostage situation! Jake has to go in there and save the day!

This is a 2D platformer/shooter with 4 levels.

The hostages need your weapon to defend themselves as they are escaping the building. So you will need to sacrifice your weapons to keep going.

title.png

3.png

5.png

4.png

Ratings

Overall 578th 3.368⭐ 21🧑‍⚖️
Fun 166th 3.737⭐ 21🧑‍⚖️
Innovation 881th 2.684⭐ 21🧑‍⚖️
Theme 899th 2.763⭐ 21🧑‍⚖️
Graphics 550th 3.45⭐ 22🧑‍⚖️
Audio 572th 2.778⭐ 20🧑‍⚖️
Humor 478th 2.941⭐ 19🧑‍⚖️
Mood 633th 3.176⭐ 19🧑‍⚖️
Given 25🗳️ 0🗨️

Feedback

Tintreiro
04. Dec 2018 · 18:53 UTC
bang! bang! bang! kkkk Nice game.
farfin
05. Dec 2018 · 22:04 UTC
Nice! I finished it! The game didn't work properly in windowed mode for me just a heads up
Icehottet
05. Dec 2018 · 22:04 UTC
Love this! that jump sound effect made me smile for some reason! Good work!
Bendev_Games
05. Dec 2018 · 22:13 UTC
Great artwork. But I got stuck several times trying to climb the ledge before the fire, and the height of the jumps was changing drastically. Could not get past the fire.
guine
06. Dec 2018 · 00:10 UTC
Cidadão de bem! hehehe

Curti o jogo!
patvanmackelberg
06. Dec 2018 · 02:00 UTC
I liked basically everything about it, it was a great 287 seconds :D
cigsandflowers
13. Dec 2018 · 20:49 UTC
It was pretty cool although i feel like you could've done something different theme-wise :) anyhow, pretty nice game overall
Doey
17. Dec 2018 · 22:30 UTC
Fun little game! Enjoyed it, but struggled to actually succeed (probably me being bad rather than anything on the game's behalf). The sounds were fun and it was satisfying being able to charge into the enemies!
Porcus_Pie
18. Dec 2018 · 00:54 UTC
I really enjoyed this game, I had so much fun with it and it just felt really good to play. I played with a controller, and it just felt really nice. It looked simple yet really clean, and blasting through the earlier levels, then strategically navigating the later ones felt really good, I felt like an action hero in the game. I would have liked some indication earlier that I could hit enemies to instantle defeat them, as I discovered that on accident, but other than that I had a lot of fun with this game, I wish it was longer or had some sort of time based scoreboard so I had an excuse to play it more. Nice work
Matank
18. Dec 2018 · 07:00 UTC
I liked this a lot! The last level was a bit easier for me than the previous ones, but maybe it's because I've gotten better at the game :)

Especially liked:
1. Pixelated art (and especially the pixelated Kanagawa paintings)
2. Animations
3. Feel of the game - bumping an enemy to kill them felt very satisfying

My only complain is that it was really short. I would have enjoyed an hour or two more of this game! (but I guess that's a good thing)
PowerAnze
18. Dec 2018 · 11:50 UTC
Heya, I liked your game and think it is really fun, but I think the theme is really weak. There doesnt seem to be any difference between the weapons and killing everybody melee was my go to way as soon as I accidently realized I could do so in the first level. If you would differentiate the weapons more and make melee more high risk you could have a great little action platformer at your hands.
jk5000
20. Dec 2018 · 09:43 UTC
A platformer that make me feel like a real bad ass. The graphics and animations is overall pretty good in this game. I would have liked some music and some better sound effects. And got stuck in some of the walls. Overall a fine LD game.
Lyrcaxis
24. Dec 2018 · 01:35 UTC
I enjoyed playing with a controller :)
ryjcio
25. Dec 2018 · 22:35 UTC
I don't understand why there is a button to kill yourself xD
Erkberg
26. Dec 2018 · 15:28 UTC
Pretty decent shooter-platformer! Visuals are really nice, audio effects are okay but also slightly annoying over time. The gameplay worked well and controls felt good although I felt like they could've been more fluid (as in getting stuck in walls a bit). I found out quite late that you can also jump on enemies head, which from this point on was my favorite (and in the end the only) way of killing enemies, it just felt really satisfying. The shortcut in the final level was a nice little touch. Enjoyed this game quite a bit overall, good job!