The Infinitely Small Room by kroltan
A User-Generated game, build your own levels based on a simple set of triggers and base objects!
Be it just a scenic walk or a curious puzzle, you're free to create!
Explore other people's creations and collect treasures, all inside the Infinitely Small Room.
Links
- DOWNLOAD: https://kroltan.itch.io/ld38
- SOURCE: https://github.com/kroltan/ld38

Ratings
| Overall | 325th | 3.182⭐ | 13🧑⚖️ |
| Fun | 443th | 2.636⭐ | 13🧑⚖️ |
| Innovation | 55th | 3.833⭐ | 14🧑⚖️ |
| Theme | 129th | 3.769⭐ | 15🧑⚖️ |
| Graphics | 245th | 3.357⭐ | 16🧑⚖️ |
| Audio | 329th | 2.6⭐ | 12🧑⚖️ |
| Mood | 338th | 2.909⭐ | 13🧑⚖️ |
| Given | 11🗳️ | 7🗨️ |
DOOMbox, you can use ctrl+drag to move objects vertically. Hope it helps!
I had to force close the game to try a different level, a skip level button could help immensely to avoid this issue. Unique IDs might prevent anything being overridden, but I don't know how your backend is set up.
Here's a minicode for a broken level: https://pastebin.com/cR0w2dRX
I hope you get everything working!
Yeah, the shading gives it away, there's a wall with scale 4864 in all those levels that are very dark, including the one you linked. I'll clean those up.
The issue isn't as much as overriding levels (this is impossible), but a level with same name&author. The backend is very dumb and knows nothing of the game, it's just ID + minicode, without ever processing the minicode. For the user, it looks like its the "same level", but it isn't really. And due to random chance and spamming troll levels, it's possible to make yours the most likely level.
I can make the server smart and clamp scales to believable values upon upload to prevent this. Sadly other forms of griefing are harder to find.
EDIT: Cleaned up levels. The only constructive submission was by @xxDOOMbox :sad:, and I had to reconstruct it because it was based on a griefed level with lots of little buggy colliders around.
I tried to make a level, I really did. I got the hang of the interaction system looking at the examples and even got close to finishing one, but then I tested the level, walked into the exit and it automatically loaded a new level erasing all my work! :scream: Not the best user experience design pattern that there.
@carlosvvk Yeah, I'm gravely aware of the barren mechanics. I spent too much time writing the editor, you'd be surprised how fast it grows in complexity!
@marbles Thanks! I'm not the best when it comes to 3D modeling, so I didn't try doing anything fancy just to end up looking badly made. Best do something simple but consistent! (and then there's the hugely out of place player model, lol)
Oh, and was the audio procedural? Reminded me of a grid-based music composition tool/toy whose name I have sadly forgotten...
The audio isn't procedural in-game, but yes, it does come from Otomata. I recorded 2 minutes of it and set to loop. Good enough! xD
I only seemed to get one level though, would be nice if there was a button to select/advance to another level.