Whatever Floats Your Boat by hkay
It's finished!
(It really isn't and we just ran out of time)
We really should have planned better before we started...especially since this is our second Ludum Dare.
But anyway here it is:

The idea is, that you are on a boat that can only carry a limited weight. If it's too heavy, it will sink. Sadly birds and other creatures try to make your ship heavier. You have to defend it as long as possible.
Controls:
- A,D - walk
- SPACE - jump
- 1,2, SCROLLWHEEL - select weapon
- RIGHT CLICK - aim (bow)
- LEFT CLICK - use weapon
Team:
- @hkay Programming, Art
- @Klon160 Programming
Tools:
- Unity
- Visual Studio
- PyxelEdit
- Affinity Designer
- Affinity Photo
- Audacity
Ratings
| Overall | 334th | 3.67⭐ | 46🧑⚖️ |
| Fun | 271th | 3.636⭐ | 46🧑⚖️ |
| Innovation | 292th | 3.511⭐ | 46🧑⚖️ |
| Theme | 248th | 3.852⭐ | 46🧑⚖️ |
| Graphics | 539th | 3.557⭐ | 46🧑⚖️ |
| Humor | 473th | 3.128⭐ | 45🧑⚖️ |
| Mood | 532th | 3.326⭐ | 45🧑⚖️ |
| Given | 84🗳️ | 12🗨️ |
I love the implementation of the weights and slime portals
A feature that would make this game interesting would be picking your loadout at the start: Armour + Weapons would cost weight and it would encourage players to go under healthed/geared at the sake of weight on the boat
Audio could have been more varied but other than that, great job!
Visuals and audio are very nicely executed, nothing I'd change in any way. Now go add some overly happy music, put it on a mobile app store and get some ad revenue from it! :P
The HTML5 version seems to be basically unplayable though. Doing a left click while moving the mouse around causes a "drag" action to be initiated by the browser and this locks up the keyboard input, meaning if you were pressing left or right, that button ends up being held down, thus causing you to run off the boat. Since the bow uses the mouse to aim and left click to fire this happens accidentally quite often. I had to download the windows build to play successfully.