Super Smash Globes by blobo
A couple days ago in a galaxy somewhere, everyone turned against each other, one on one. In a battle to the death, plot out all of your moves before you the match begins. Look at your opponents moves beforehand to avoid their attacks and find ways to attack them instead.
Controls: W,A,S,D, Enter
I recommend playing the tutorial.
Tools used:
•Engine: Unity5.50f3
•Art: Game Maker 8
•Music: LMMS
Download the game Here: https://www.dropbox.com/s/wvx0qaggrcint5j/LD38_SuperSmashGlobes.zip?dl=1
Download the game for MAC here (Untested) https://www.dropbox.com/s/ls00o06spxulkm6/LD38_SuperSmashGlobesMac.zip?dl=1
Download the Source Here: https://www.dropbox.com/s/nhfn7wbkmrr89i0/LD38_SuperSmashGlobesSource.zip?dl=1

Ratings
| Overall | 200th | 3.48⭐ | 27🧑⚖️ |
| Fun | 202th | 3.32⭐ | 27🧑⚖️ |
| Innovation | 71th | 3.769⭐ | 28🧑⚖️ |
| Theme | 258th | 3.423⭐ | 28🧑⚖️ |
| Graphics | 227th | 3.4⭐ | 27🧑⚖️ |
| Audio | 206th | 3.115⭐ | 28🧑⚖️ |
| Humor | 263th | 2.545⭐ | 24🧑⚖️ |
| Mood | 341th | 2.905⭐ | 23🧑⚖️ |
| Given | 29🗳️ | 15🗨️ |
The rest... everything is perfect for me: animations, graphics, music... :heart:
Very nice job!
Well done, this is really impressive.
I FIGURED IT OUT! I actually enjoyed this, though I was very miffed about the enemy AI blatently using a different set of rules than I did. Good puzzle mechanics!
But holy cow, it's a ton of feedback seeing a video! Thanks!
PS: A button for open the menu and go to the menu without losing would be great too
Its the "OMG this was awesome" kind of fun. I passed all the levels and felt very satisfied in the end. This is one of those games that has that "something" that makes it great ... one of those games that if it was on the google play store or app store I would gladly buy and never regret my decision.
A game should not be about technical skill but how good it feels while you are playing it and you take the cake on that department. Gonna give you 5/5 stars for this one ...
Congrat and great work! :P
Still a remarkably developed entry!
Another visual glitch that was kind of annoying was that every sprite seemed to have randomish depths. Like water of my planet would appear in front of enemy planet and ground didn't and so on.
Major props for adding character customization. I'm guessing you added it because you could then recycle the same character for player and enemies without getting repetitive.
Two touches I liked a lot were the character customization, and the fact that there was a 'map' so you knew how many levels there were left.
All in all, a very cool game. Good job, especially as a compo entry!