Running out of Space by Harry Jacobs
Hello!
This is my entry for LD42 for the theme "Running out of space". It's based loosely on Asteroids and follows the story of Brian, a man who has escaped his own rapidly collapsing universe in search of a new one before everything is crushed into nothingness. He's, quite literally, running out of Space.

Guide Brian to the wormhole and into a new parallel universe before his own collapses in on itself!

Controls: - WASD or arrow keys to move - Space or click to shoot - ESC to pause/go to main menu
Game made in 48 hours for the Compo using: - Unity 2017.something - Paint.net - Audacity - Ableton Live 9 Suite - VS Code
~~I don't currently have a WebGL build available due to a Unity bug (which I spent 3 hours trying to sort out instead of polishing the game grr) but there is a downloadable windows binary. If I get WebGL working I'll change the itch.io to a web player version.~~
I have a WebGL build now!
Thoughts: - Had a bit more free time this time round for Ludum Dare so I feel like the result is slightly better than previous ones - Wasted a good deal of time on computer issues instead of the game so need to make sure I've got everything set up and working before I start next time - Actually finished most of the game on the Saturday so just spent all of Sunday improving and polishing - Still a lot that could be improved-the randomness of the levels can cause a few problems as some levels are disproportionately difficult
Ideas for improvements would be very much appreciated :)
Hope you enjoy it!
Ratings
| Overall | 379th | 3.342⭐ | 21🧑⚖️ |
| Fun | 332th | 3.306⭐ | 20🧑⚖️ |
| Innovation | 513th | 2.895⭐ | 21🧑⚖️ |
| Theme | 170th | 3.921⭐ | 21🧑⚖️ |
| Graphics | 298th | 3.395⭐ | 21🧑⚖️ |
| Audio | 169th | 3.361⭐ | 20🧑⚖️ |
| Given | 7🗳️ | 7🗨️ |
- the option to skip the intro texts
- the cool highlight animation for the buttons
- the particle effects on the wormholes
Good shit!
The pace of the game and the difficulty level was balanced very nicely. Naturally when player would get comfortable with the movement and the goal of the game, he would find himself a bit bored after a while, but the introduction of faster shrinking created two separate objectives for me: Be quick and think unconventionally to pass the level.
During last 2-3 levels I tried to either be extremely fast and mash player to everything upon spawn (the shield mechanism which prevented you from dying was good implementation) or to actually wait for the universe to shrink so i can simply let wormhole come to me, which actually didn't prove to be a bad idea.
Overall I liked the game. I was thinking about your intentions for the camera movement and player navigation in space, if you did intend the behavior, I agree with your decisions, because ultimately I think it made experience even more enjoyable.
Well done. :)
But wow. The ship has so much momentum that it is essentially impossible to steer. The only way I could win was by barely tapping the movement controls and by spamming the shoot button. Otherwise, I would run into a planet simply by virtue of not being able to accelerate away from it.
For the same reason, many of the levels actually become easier if you can get lucky with how the universe shrinks. That is, if the planets close to the worm hole don't crush together, the shrinking of the universe brings you closer to the wormhole faster than you could yourself.
In general though, solid game. It just needs tweaking of the player momentum.
There seems to be mixed opinion about the controls haha. I was wondering about that before I submitted but settled on leaving the ship a bit harder to control to make the game a bit harder and feel a bit more like you're in space.
I think maybe I got used to the controls from testing it so much so probably should've made it a bit more responsive. I'll think about that in future
Thanks again for all the comments and advice/feedback- very helpful :))
The effects on the buttons and the way the planets explode are my favorite parts. :)
This game is hard but really enjoyable.
Congrats for making it!