Escapade ! by Togimaro

HTML5 : https://togimaro.itch.io/escapade
Synopsis :
DANNY was an adventurous man in a quest for wealth and recognition. But one day he accidentally took away the central part of an ancient sanctuary, making it collapse. Will he make it to his hot air balloon and survive ?
Images :


Controls :
| | Keyboard | Gamepad | |-----------------------------------|------------|------------| | Move | Arrow keys | Left Stick | | Jump | Up | A | | Jetpack | Up (in air) | A (in air) | | Firethrower (when unlocked) | Space | X | | Confirm Dialog | Space | A |
UPDATES
- Change the spawn-point to be more clear
- Change room organization and add another shop
KNOWN ISSUE
- You can spawn in the ground sometimes
- Collisions bug with blocks, if you're stuck, try to jump
| HTML5 (web) | https://togimaro.itch.io/escapade |
| Original URL | https://ldjam.com/events/ludum-dare/39/escapade |
Ratings
| Overall | 66th | 4⭐ | 31🧑⚖️ |
| Fun | 46th | 4⭐ | 31🧑⚖️ |
| Innovation | 349th | 3.172⭐ | 31🧑⚖️ |
| Theme | 331th | 3.621⭐ | 31🧑⚖️ |
| Graphics | 128th | 4.241⭐ | 31🧑⚖️ |
| Audio | 16th | 4.321⭐ | 30🧑⚖️ |
| Humor | 225th | 2.962⭐ | 28🧑⚖️ |
| Mood | 90th | 3.962⭐ | 28🧑⚖️ |
| Given | 11🗳️ | 9🗨️ |
Music is on point!
Some thoughts (both positive and constructive):
* I liked the feel of running out of fuel and having to resort to classic platforming. Doing that under stress of a timer was also fun. (sometimes)
* I didn't realize there was a death timer the first few times I played. Amplifying timer audio/visuals when it's low might help.
* I liked the level design, and that the player has (up to) three different routes to choose from. There were definitely moments where I would approach something and say "I don't want to go that way" and turn to fall to the lower level, haha
* The fact that it chooses rooms at random made it hard to tell how I was progressing. I never did figure out what triggers the store. Or what the big back arrow meant. Are there checkpoints? Or do you start all over when you die? Conveying information like that to the player somehow might help. Even if it's just a progress bar/map at the bottom showing how many "rooms in" you are. (But the arrow signs definitely helped me understand the segments and when you get more time.)
* The game is definitely "unfair" (read: intentionally difficult), but memorizing how to best get through certain segments (with the most gold possible!) was really fun.
* The random rooms and confusing progress markers made memorizing segments challenging. Dangling the carrot of progress in front of me (e.g. progress bar map) would have had me playing longer.
* I made it to the store a few times, but couldn't get much further than that. Which was sad, because the levels after the store were new interesting.
Thanks!
Yes, it's certainly missing dialogues to explain some points. The store appear after 4 screen :sweat_smile:
The arrows are supposed to guide the player but they are not clear. There is no check point and you start from the beginning. Maybe start at the end of the first room can be more explicit.
Yes some levels needs polish and the difficulty need to be ajusted. Also maybe put the shop earlier and add more coins and rearrange the levels orders.
Thanks for all!
Great game guys !
The game plays really well, I like the graphics and the music.
The amount of content and level is great and the shopkeeper is a real plus.
Good job ! =D
Aside this, my mains complaints are about the needles that are hard to spot and the game over screen that shows too early and sometimes isn't easy to notice the reason of my death.
The graphics and music are amazing! Overall: Very good game!
The game is hard but great !
it's a really cool entry, I really liked the shop, seemed so out of place but it was such a cool addition, I nearly missed it! I'm terrible in these games, I don't even need a timer to make it more challenging, so I didn't go too far unfortunately. So I hope I didn't miss other stuff.
The music is gorgeous, with the accordeon and bells, beautiful! Did you use any virtual instruments?
One remark: sometimes the controls would block a little and the character would only jump up and not up-right.