Just Another Pocket Universe by Owen Davies

Screenshots



You have finally created that pocket universe you have always dreamed of. Now go populate it and explore all the possibilities!
Download Just Another Pocket Universe and create your own pocket universe, of cousrse after getting the money for it.
Game is definelty not complete, you can only buy 2 items and place them from the shop and it is my first Ludum Dare game, so was not prepared for it in many ways. Anyway enjoy it!
Controls
- WASD = Move charcter about
- Right Click = Interact with GUI
- Left Click = Place item in World
Links
- Game: https://www.mediafire.com/?l5gkis40girhr5z
- Source Code and Resources: https://www.mediafire.com/?uz65llb3z5uxoyi
- Twitch Streams of Development: https://www.twitch.tv/oaster2000
Ratings
| Overall | 494th | 2.667⭐ | 23🧑⚖️ |
| Fun | 476th | 2.524⭐ | 23🧑⚖️ |
| Innovation | 394th | 2.762⭐ | 23🧑⚖️ |
| Theme | 275th | 3.381⭐ | 23🧑⚖️ |
| Graphics | 314th | 3.091⭐ | 24🧑⚖️ |
| Audio | 196th | 3.143⭐ | 23🧑⚖️ |
| Humor | 312th | 2.353⭐ | 19🧑⚖️ |
| Mood | 381th | 2.789⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 4🗨️ |
- Music is what i like very much about this game
The game play is very smooth and I have no problem with the controls or moving around. I added a bunch humans and science tables and experienced no slowdown whatsoever. I get what you were going after even if it is not complete.
The graphics are a nice touch, they remind me of old dos games that I used to play.
It would be nice to bind some keys to opening the menus. It is tedious to have to click the close button every time I open a menu, but maybe you are going to add this feature later.
Great effort! :)
If you go to the inventory and click the first item, it gives you more people. I don't know if that's a feature or not, so just wanted to tell you about it.
Congrats on your first Ludum Dare! You have made a very solid product, with great graphics and music!
+1 for using java which also is my language of choice :)
But from the size of the inventory I see you had tons of plans for this Ludum Dare. Maybe next time start with a smaller idea. It looks like you bit of more then you could chew on this one.
@ajayajayaj yeah that was a bug with the inventory which is why it has now been scrapped favouring just the hotbar allowing for there to be more precise selection of items, and its less buggy
@mrchippy what system are you using, may help for future development. I am also sorry that this occured from all other tests it seems to be fine
@rick, yeah was a bit too ambitious especially for a teenager with an extremely busy schedule, i will head your advice, sorry that there wasn't any guides to the game that is being added so that new players can tell what they need to do. Thank you for telling me that you didn't understand it. Helps for future reference.
Nice work for a first Jam, as you were alone I can only respect your work !
The music is fine, not to complex but the loop is not too annoying.
I think you wanted to go on a too complex game, but I respect that as I did my first LD too and I wasn't that prepared too.
I rated your game and I hope to see you on next jams !
Great work buddy ! Do not hesitate to come see our job too I'll be pleased to have you feedback !
The concept behind it seems interesting, maybe a little too ambitious for a ldjam project (especially being the first one)
I liked the music and the graphics had something going on... too bad it was too much of an ambitious idea.
I recommend you to maybe put the files somewhere else than Mediafire. Maybe itch.io or Gamejolt may work better for another jam.
Interesting that you used Java, its not very common and many people have to download the runtime to play it. I did find this couple of bugs that freeze the game, I believe it involves the chemistry set. I got a stacktrace for you if you are interested (using windows 10 by the way)
```
Exception in thread "Display" java.lang.NullPointerException
at net.oaster2000.game.gui.HotbarGui.update(HotbarGui.java:44)
at net.oaster2000.game.Game.tick(Game.java:170)
at net.oaster2000.game.Game.run(Game.java:114)
at java.lang.Thread.run(Unknown Source)
```
In any case, it was a nice attempt, keep up the good work!
I couldn't quite tell when I had selected something from my inventory, might be handy to have the cursor change in some way to indicate what I've picked up.
I would have liked to have interacted with the people/chemistry I placed since I had a little character to move around too.
I think like others have said your scope was too large all things considered. But good job on giving it a solid shot anyhow! :)
https://www.youtube.com/watch?v=sGAiipylkqo