Retro Rabbit by wtoa

A bunny's quest to save her homeworld from utter deflation!
Plug leaks, eat carrots and dodge (or eat!) the obstacles and aim for that high score!
Controls:
A and D or the Left and Right Arrow keys to move
Play / Download Links
- WebGL: https://crunchycarrot.itch.io/retro-rabbit
- Windows: https://puu.sh/vuRfL/2e384960c6.zip
Credits:
- @tomgt (3D Art)
- @wtoa ( Programmer)
- @jlus ( Programmer and UI Designer )
- @Ryuvos ( Programmer)
| Original URL | https://ldjam.com/events/ludum-dare/38/retro-rabbit |
Ratings
| Overall | 71th | 3.973⭐ | 148🧑⚖️ |
| Fun | 17th | 4.137⭐ | 148🧑⚖️ |
| Innovation | 305th | 3.269⭐ | 147🧑⚖️ |
| Theme | 86th | 4.027⭐ | 149🧑⚖️ |
| Graphics | 163th | 4.122⭐ | 150🧑⚖️ |
| Humor | 176th | 3.258⭐ | 130🧑⚖️ |
| Mood | 111th | 3.846⭐ | 138🧑⚖️ |
| Given | 54🗳️ | 92🗨️ |
https://ldjam.com/events/ludum-dare/38/chips-planet-defense
mine plays out nearly the same as your does. Although if i'm being honest, I think you executed on it much better than I did
If you want us to rate your game leave your game here:
https://ldjam.com/events/ludum-dare/38/retro-rabbit/retro-rabbit-ratings
And we'll definitely take a look at them :)
@john-holden, I'll be sure to take a look!
@martenscedric, that's pretty darn high!
The music and the art mashes great together, made the game very rhythmic and made the movement feel great.
The mechanics is simple to grasp, after dying once because I didn't know what I was doing, I managed to survived 1:20 and got a score of 72597. The carrot mechanics is very clearly, giving a change the pacing of the game and made the player feels empowered.
I think it is a very complete and fun game, I was tempted to say you can add more types of collectibles and power ups to increase the variety of the game but I don't know if complicating the game more is a good thing.
Overall, I had a lot of fun with this game and it is definitely one of the best I've seen so far. Well done guys! You should be proud of yourselves.
@simple-blue yes, that's the plan for the next iteration :D
You game let me have a chance to examine my calculating results visually lol.
Love the music part most. :D
All in all this is a really great entry! Great job! :)
@drestuff Were you able to make the world so small that you inverted the world? :O Great work! We didn't set a limit to the world contracting so after a certain point the calculation of the scores would get really wonky!
For improvement, I guess it would be more fun to make the rabbit jump, with additional elements in the air or something. The gameplay in this version is still not complex enough.
But hey, you guys just did a great job! Congrats!
I can't see a Jam winner but you guys ;)
Melbourne represent!
I don't know if it's a good one but here is my best score :

I love the simplistic yet very attractive graphics this game has as well as the great music which really adds to the mood of speeding around the small globe. And once you die, I like how the music changes to a more morbid theme.
So far, this is one of the best games I've played in LD38. Keep up the good work! :smile:
First of all, the presentation is a blast. The game has a retro feeling, with some simple yet effective graphics for most of the part. They look so good when put together. The choice for music and sound works as well.
But it all boilds down to the gameplay, which, I insist, was very clever. The game seems to be constantly adding things to plug and rocks to dodge. The difficuly doesn't come from adding *more*, but from making the world smaller and smaller. It's a small design choice that I still consider among the most creative things I've seen so far in this jam. It's so subtle, yet so effective. I want y'all to give a very solid high five in my behalf to whoever suggested that one.
I like leaving feedback to jam games, but I can't think about what else this could have had. It got the high scores, and the power ups, and a hooking gameplay. If you'd like to reconstruct this project in the future, I could only think of adding cosmetics and the like, and sticking to the core if you do end up deciding to add more power ups, levels or hazards. As it is, the game would make for a very addicting mobile game.
All in all, this game exceeds expectations. I just hope that more people see the cleverness of the shrinking world mechanic. I know I keep bringing it up, but it's just *that* good. I still insist that the small but clever decisions in game designs are the ones that make up the best games. And this is one fo the best. Keep up the good work! :whale:
@yami-no-tenshi-8 That is actually one of the higher (if not, the highest) score I've ever seen so far :O. Good job!
@moski Woah! Thank you so much for the positive comprehensive feedback. Really appreciate it and we're glad you enjoyed the game!
And to everyone else who commented, rated and played our game, thank you very much!
Well done
Great in every aspect is one of the best seen in this LD38
Its semplicity is the real key of awesomeness!
i love the style, music and the lovely rodent <3
great job!
I got to 107k after 1:36. Thanks for a fun little break
If I were going to expand it, I'd add probably add levels, and introduce new mechanics like enemies or new powerups on later levels (the levels mainly serve to give you a better option than 'start over from the beginning' when you die).
Also the concept that the world is getting smaller is very cool and keeps the player challenging.
At the beginning it was not right clear what the green thing is supposed to be and I tried to avoid it on my first runs.
I don't like it that the camera is too much attached to the player.
But all in all it is an awesome game and I had a lot of fun playing it! :)
The game had a good difficulty progression and was very fun to play, well done!
I'm very grateful to the blinking effect when the munch mode is about to run out, because I kept thinking the first time around "what if it runs out right before I hit a rock"? It's small quality of life details like these that really sets apart the polished games from the unpolished ones.
The graphics, audio and controls were all well done and fit together to make a coherent and cute aesthetic. I can't really find anything to critique about them, especially not considering you've all done this within 72 hours. Solid entry for sure, well done!
I also enjoyed the pac-man mechanics.
Could you give it a try to our game?? [Link](https://ldjam.com/events/ludum-dare/38/surviball)
Mechanic simple but very addictive. First time I was confused with the green item (I thought it was dangerous).
Overall is a great entry for this ludum, very very great work!
Everithing is done very well, mechanic is interesting and addictiong, and sounds and graphics fit perfectly with the theme
Otherwise, the correct input behavior should be that when you hold down the left or right button, the character will gradually turn towards the appropriate direction, and will stop turning once the key is lifted. It should be smooth with no notable delay.
Your game totally rocks!
The simple mechanics are almost instantly understood, but the first time I played I didn't really get that the leaks were making the planet smaller (but I got them anyway lol), I guess it's not really noticeable because you usually die with a rock first.
The lowpoly 3d graphics are superb and the music is lively and fits perfectly, an awesome entry overall!
Simple, but fast and fun!
Like the intro!
The whole thing looks completely polished, it a a damn good job for a jam. Congratulations !
I enjoy it, great job for your very polish game !
I enjoyed playing this game and i love the little rabit ^^
The game get a little boring after a while though. It was *very* good for the first 5 minutes but it lack a persistent charm that can hold me for long.
PROS
- Adorable animation on the bunny
- Smooth and simple gameplay
CONS
- not much, game fulfilled its goals in my opinion~
For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~
https://www.youtube.com/watch?v=Fudg6FqATrY
Congrats! This is a very addicting game. The only thing you could probably improve is to maybe make the camera slowly move toward the player, instead of always being exactly over. I think that would make it a little less nauseating.
- Graphics are simple but sharp.
- Gameplay is fun and the difficulty increases are well measured over time.
- Great music.
Here's my petty highscore.

Overall nice art, particles and music!
amazing work!
Congratulations, you've nailed one of the best games I've played so far on this edition :clap: :clap: :clap: :clap: :clap:

Best I could do!
EDIT:

Great job :smile:
Feel free to check out my game too if you have time :)
This is a simple concept with very clear and straighforward dynamics, even with no instructions it would only take 2 or 3 playthroughs to nail down the rules of the game. Graphics are completely awesome, the style and animations work incredibly well together.
The music was great and added a lot to the feel of the game.
The only thing I would address at this moment would be the camera, maybe soften the movement a little to have a smoother tracking of the player, so as to make it feel more organic and less robotic-like.
Obviously some extra elements would add immensely to the game, it works fantastically as it is now, but some variety would become welcome later on.
All in all, a great entry. I enjoyed it a lot!
What I would work on in the future (since you're planning to go mobile with it):
Mechanics:
- I actually hoped the whole game would be in the perspective you see on start screen... In the perspective you chose for stage, you don't see the rabbit's front, and it's plain white back doesn't really make the same impression :) have you considered using other perspective?
- movement: it would be (for me) more fun if objects were moving (at least slowly), but the player's turns were a bit tighter
- munch mode meter on UI. Most of my deaths were because I wanted to push it to the max, and died because munch mode ended a split second before I hit the last ...mine? What even are those? :)
- Better visual feedback for leaks, like slight wave through whole planet
Visually:
- Rabbit animation, to make it more rabbit'y and less like a slime ;)
- neon glow! How can you have retro neon colours and retro wave music without neon glow? :) And it would help with leaks feedback.
It's a solid job overall, and you've made a very fun game so far, but those aspects could realy help it further in my opinion.
Cheers!
And the game it really fun !
Great job !
The game is fun and challenging and it looks beautiful. I love the idea that the world is deflating - genius! When I first unlocked MUNCH MODE it brought a big smile to my face - proper 'Pac Man' vibes! I am not sure there is anything I can say that hasn't already been said!?!?
Amazing work!
Here's my high score:

It was a nice experience. Felt really fluid.
Then I came here to make this comment.
Then I read other comments and then I realized that the world deflates.
Now I have to play again.
(playing...)
Nice. But I die before it deflates a lot. I'm not good at these kind of games (My record is 01:21).
Btw. it would be better to use [ICO Sphere instead of UV sphere](http://blenderbasics.com/images/2015/04/9781119039532_fg1608.png), but if you've generated the mesh programatically, then it's definitely easier to make UV spheres.
Either way, nice game.
I don't really have to say much: It's nearly perfect! The music and animation are especially lovely. The way you integrate the guitar riffs into the munch mode was perfect. Maybe the transitions could have been a tiny bit smoother, but that's not a real concern.
For my personal tastes, I think the difficulty ramp up could be a smidge steeper to increase the "just one more round" feeling, but that may just be my preference.
Played to 127.309 points. Will likely return. Great job!
https://www.youtube.com/watch?v=VRPh1GNGnP0
