6 degrees by cablay

[raw]
made by cablay for LD 38 (JAM)

https://binarysummer.itch.io/6-degrees

6Degreesv3.gif

6 degrees is a puzzle game about finding a globe-spanning connection between two very different people.

Instructions

Select people living in cities between the two soon-to-be friends, changing one feature at a time.

6degrees-Screenshot2.PNG

Choose a person that looks almost the same as your most recent selection, but with 1 feature that matches the goal person instead.

6degrees-Screenshot3.PNG

Keep going until you've reached your new buddy!

Controls

The mouse can be used for all interactions: drag to rotate the globe and click to select cities and people.

Alternatively, the WASD or arrow keys can be used to rotate the globe.

Links

Web Player and Downloads: https://binarysummer.itch.io/6-degrees

Tools

  • Unity 5.6
  • Visual Studio
  • Blender
  • Shader Forge
  • GIMP
  • Inkscape
  • Audacity

Attribution

"Dreamy Melodic Synth Loop" by orangefreesounds is licensed under CC BY 3.0

Fixes

  • Changed various settings to support WebGL and multiple resolutions
  • Fixed city backtracking and selection bugs
  • Fixed music looping on replay

Ratings

Overall 420th 3.316⭐ 21🧑‍⚖️
Fun 557th 2.842⭐ 21🧑‍⚖️
Innovation 364th 3.158⭐ 21🧑‍⚖️
Theme 151th 3.842⭐ 21🧑‍⚖️
Graphics 418th 3.421⭐ 21🧑‍⚖️
Humor 338th 2.714⭐ 16🧑‍⚖️
Mood 385th 3.235⭐ 19🧑‍⚖️
Given 6🗳️ 8🗨️

Feedback

Valicitor
01. May 2017 · 14:38 UTC
Good Game, handling the planet rotation could be a little better, the game itself is pretty simple, change one feature of the person to the left to eventually look like the person on the right and end up in the right city. Nice work
Tommyflower
01. May 2017 · 16:19 UTC
Cool idea and you found a convincing gameplay to develop it!
navot
05. May 2017 · 10:50 UTC
Great take on the theme! One thing I didn't really like is that it feels quite linear, as far as I know only one correct path to the end. Maybe it would be better if you had to take a step back to get to the end, so for example take another nose, so you could to the orange house, so it would feel more like a puzzle game, rather than a point and click
those-30-ninjas
05. May 2017 · 17:57 UTC
Really cool mechanic. All the people look like Miis. Music was a bit repetitive but fit the mood. Cool game.
🎤 cablay
06. May 2017 · 00:10 UTC
@navot thanks for the feedback. There's only one guaranteed path (the rest is randomized), but having different difficulty levels which can incorporate additional partial paths would definitely be one of the first things I'd add! The step back idea is really good alternative, though.
Kurt Roembke
09. May 2017 · 16:22 UTC
I think the use of the theme was pretty unique. Sound and music could diversify a bit. I know this is way extreme, but it would be cool if each "feature" had a certain sound to it so that when you hover over the "soon to be friend" you hear the sound of them which would be made up of all of their features respective sounds. It would add a whole layer of satisfaction, I think. Anyway, cool game! Very unique.
carlosvVk
12. May 2017 · 14:27 UTC
Nice game and great use of the theme! If there were multiple ways to reach the goal it would be much greater, but in a jam that is so hard to accomplish xDDD Great job!
jk5000
13. May 2017 · 12:47 UTC
A simple and great little puzzle game. Well done.
pjnovas
17. May 2017 · 22:45 UTC
haha nice idea, fun to play ;)
theslate
18. May 2017 · 00:25 UTC
Nice! I didn't realize at first that the globe wasn't static.
Coffee Bland
18. May 2017 · 02:05 UTC
Pretty neat concept! Like what's been mentioned already, the fact you kinda had only one path to take and couldn't look at all the cities at once really limited the puzzle aspect and made it more linear.