Technologis by TheFunAttic
Download and play here : https://thefunattic.itch.io/technologis

“Sometimes I see faces in these chunks of metal. These machines are alive, I tell you !”
I'd like to present my work for this edition of Ludum Dare. I was alone in this endeavor. I'm glad to see the end of it :)
Come play my game ! It's called Technologis. It's about fruit-eating robots and rodents. I'm sure you'll like it !
A game from the Fun Attic -
Check us out : https://www.facebook.com/funatticgames/
| Original URL | https://ldjam.com/events/ludum-dare/40/technologis |
Ratings
| Overall | 68th | 4.039⭐ | 40🧑⚖️ |
| Fun | 119th | 3.885⭐ | 41🧑⚖️ |
| Innovation | 255th | 3.568⭐ | 39🧑⚖️ |
| Theme | 249th | 3.851⭐ | 39🧑⚖️ |
| Graphics | 29th | 4.615⭐ | 41🧑⚖️ |
| Audio | 46th | 4.097⭐ | 38🧑⚖️ |
| Humor | 235th | 3.583⭐ | 38🧑⚖️ |
| Mood | 96th | 3.961⭐ | 40🧑⚖️ |
| Given | 14🗳️ | 11🗨️ |
What a fun, well polished game !
Besides a minor animation bug on rats, the game is flawless !
@lautregars A .zip file has been uploaded :)
Congrats !
The only problem might be the mechanics which have some trash in them for some reason - when I have thrown rotten fruit into the machine, the game froze for about 7 seconds and then continued. Other than that, amazing work for a solo game! :)
Design is very smooth and sounds are great.
Fit perfectly the theme !
I didn't understood why i lost, did the chrono ran out of time ?
Beautiful graphics and i love this speeding up music!
Great entry!
PS. If you plan on WSAD - W does not change grasper into smasher - so you have to use arrow keys.
Try out our **Voxel Mob Arena** here:
https://ldjam.com/events/ludum-dare/40/voxel-mob-arena
Beside that you let players move with A and D, but W and S don't work for grabbing and switching. (Small bug probably)
Instead of exiting directly with esc add a small prompt asking to exit, just in case someone clicks on it accidentally.
Beside these, the art and the music are really good, really liked the aeasthetics and the mood created, well done!
I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. :smiley: Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! :whale:
@RobinHoodPT thank your for your constructive feedback. I will soon update the game, taking it into consideration.
About the delay thing : it's a rare bug, you're unlucky to have gotten it :/ usually, each wave comes after 10 seconds of waiting. Try downloading the game to get the real experience ? :)
The game itself is really cool, fast-paced and stressfull, didn't make it to 88 but trying to do it was really fun. The graphics reminded me of Little Inferno in a way, they fit your game perfectly ! The sound design is aimed to stress you, and it's working !
Put all that elements together the way you did and you have a nice game to play :)
Nicely polished, beautiful graphics, cool music that sets the mood for moving fast.
Really nicely thought trough. loved it!
If you'd like to help my game : https://ldjam.com/events/ludum-dare/40/island-businessman
Congratulations and good luck!
Grabbing a rat and trying to switch the tools as it was going up lead to deleting the rat.
I'd like to see a restart button/prompt. I see almost no reason for the initial downtime and the first batch could drop in right away and could be slightly bigger as I encountered a bit of downtime after smashing the rat and then getting all the food. My final nitpick would be that the rotted food could be a slightly lighter tint than just black so that the original lines of the art were visible.
A physics enabled variant could be cool if the player could swing it from the middle without needing to move it to the right and could be super satisfying. That being sad, the animations make it cool as it is.
Thank you for your constructive feedback ! I'm glad you enjoyed it :)
About the delays : sometimes the game starts with this bug, it takes insane amounts of time for the fruits to come out... This is indeed a bug which I can't seem to fix. If you want the experience as it was intended to be, try to restart the game :) new fruit batches should come every 15 seconds or so.