Shadow Crawl by Connor Hagan
Shadow Crawl

The changes I made to the updated version are outlined in a blog post here https://ldjam.com/events/ludum-dare/39/shadow-crawl/balance-patch-and-video-walkthrough
It's just some minor numbers tweaking for easy mode because almost no one can make it past level 1 of 8.
I believe you should rate my submission build alongside my easy build. Use the easy build to see the later levels, mechanics, and assets that may be too hard to see in the normal build, but rate the gameplay in the submission build.
Download the original version if you prefer.
Video walkthrough here: https://youtu.be/VA0clW2dLnA
Description
Explore the shadow realm, and try to conserve your batteries along the way! Three different difficulties to choose from, so feel free to play at whatever skill level you're comfortable with!
A short 8 level game about trying to escape form a shadow world. Each of the non-boss levels has a different objective, and there are 3 enemy types, 3 bosses, and 3 environments.
Controls
E - Light lights and interact with objects.
WASD - Move
Left Click - Shoot, hold to continuous fire.
Tips for Players
Always, always stay on the move. Crows spawn continuously and you only have so much light!
Always try to keep track of your ammo, if you run out you may find yourself stuck.
Yellow dots are batteries, blue dots are pickups.
Don't spend too much time in the light of those creepy laughing statues. They will hurt your sanity fast and cause enemies to spawn at unmanageable rates.
About this Project*
I made this myself from scratch. The only public domain resource I used that I didn't edit heavily was the shooting sound effect! This is my first game jam ever! I had a blast making this, and I hope you have a blast playing it!
Music for the game are all songs I wrote and can be found here: https://drive.google.com/file/d/0B3MLmna7rA5vSFQ5SHBkMGhNMlE/view?usp=sharing
They are licensed under Creative Commons 4.0 Attribution license so feel free to use them as you wish!
| HTML5 (web) | |
| Windows | https://nihilbug.itch.io/shadowcrawl |
| Original URL | https://ldjam.com/events/ludum-dare/39/shadow-crawl |
Ratings
| Overall | 407th | 3.387⭐ | 77🧑⚖️ |
| Fun | 443th | 3.12⭐ | 77🧑⚖️ |
| Innovation | 378th | 3.12⭐ | 77🧑⚖️ |
| Theme | 360th | 3.587⭐ | 77🧑⚖️ |
| Graphics | 531th | 3.227⭐ | 77🧑⚖️ |
| Audio | 251th | 3.403⭐ | 74🧑⚖️ |
| Mood | 139th | 3.784⭐ | 76🧑⚖️ |
| Given | 78🗳️ | 88🗨️ |
Could not get past the first level though :(
Also thanks for the feedback!
I intended the game to be difficult but I may have made it a bit too hard.
Difficulty level affects damage taken, enemy speed, light duration, spawn timer, and projectile speed of enemies.
First level, I just changed it so the doors only require 1 battery to open now so hopefully the earliest level should be a bit easier.
Tip for the Crow boss - Just spam him down while running around picking up blue dots. You'll kill him in 20 shots. Also, prevent him from merging with other crows as they will increase his health and movespeed.
Anyways, nice job.
Good job!
Yeah the HTML version tends to lag quite a bit. Because I had so much I wanted to do, and so little time, I had to cut corners in a lot of places. So basically everything is done through physics collider collisions, meaning way more resource intensive than a game like this needs to be. On top of that, some things have multiple colliders on them and everything is done with OnTriggerEnter2d(), which is super resource intensive. Plus, I think the player shoots out like 10 raycasts a frame.
The game is a bit hard for me. I struggled even with easy mode.
There is a counter next to the lights telling you how much time until it goes out. The counter is very small to read.
Here is a level list:
1. Get Through the Doors
2. Defeat the Crow Boss
3. Power the Generators
4. Follow the Light
5. Defeat the Spinely Boss
6. Destroy the Egg Sacs
7. Stay Alive
8. Defeat the Master Brain
Great game with the limited amount of hours, would like to see a more polished version in the future!
Keep up the good work!
Thank you for the game!
Glad you like the mood!!
@daydreamerstudios Glad you enjoyed it! The lighting effects were actually really, really easy to set up in unity and I just added some small stuff like lights flickering and modulating the color to add to the vibe.
@johngun Yeah I thought putting those bushes there would be a good thing but where you need to go is almost totally in the dark, meaning it requires some guess work. One thing the players is supposed to do is scout out the area using the lights outside the bush area, but that isn't totally obvious and ends up being kind of confusing. The later levels I think are a little bit less unfair in that regard.
But good job mate! ^^
https://www.youtube.com/watch?v=qTzb7vK37hA
Thanks for being part of the stream :)
Nice work, good luck!
Great work!
I loved the variety of levels, I think quite alot of work was put into it.
If you have a twitter I'd be happy to follow you and your progress :)
Cool game! A little bit dark at places and a therefore a little bit hard to see enemies and know when you've been hit. It also wasn't very clear which obstacles blocked your path and which didn't. I played at normal at first and then lowered the difficulty. Still, I didn't get very far :) Really nice game though, and I enjoyed playing it!
## Feedback:
I always play the game as it was created during LD for voting, so I did not try the post-build where you claimed to have tweaked difficulty. Going in I knew it would be difficult and on stream you had given me some hints. When I first started everything felt very dark and I was clueless as to what I needed to do or anything. Honestly it actually added to the effect/horror theme, at least of the first level. I didn't even get to beat the first level, but had started by wandering the dark and using shots to find my way. Without you on the stream to indicate the interacting with light posts, (_or perhaps me further reading instructions_), I wouldn't have figured it out.
Finally when I did, I found that some would turn on while others, didn't? It seemed the collisions was a little odd. Perhaps with a feature/mechanic like this it would be great to have a large collision area that allows turning the lights on. Other movement collisions sometimes felt odd, against the poles and swing-set. I did like that a single shot _could_ kill multiple baddies. Audio was lacking a little, nothing happened when I picked up batteries or ammo, shot or killed, or turned lights on. Any point of interactivity should have audio feedback. Obviously a challenge in a short time period. The crow sound and laughing was quite nice for the theme though and definitely made things a bit creepy.
The art was functional. I'd guess you are, _like me,_ more programmer than art/music - primarily based on yellow/blue dots! While some of it clashed, it worked to get the point across and the darkness allowing the ghosts/crows to hide was pretty nice, definitely made wanting to turn the lights on a thing. I wasn't able to finish the first level and I guess you had 8, so hopefully I saw a reasonable amount of the game, but that would be my thoughts/feedback for you.
Keep at it!
I think you're slightly mistaken about the audio, though, as there is a shooting sound. I ran out of time to finish art and sound effect for the remaining parts though (I actually had a sound for lights turning on and pickups but I didn't get to impliment them). I've been doing music for about 15 years (Cello, Guitar, and both jazz and D&B music composition in Ableton) and programming for about 10, so I lack a little bit of effects experience but I get basic sound design. But you are correct about me not being an artist.
And it's a little bit of a shame that you didn't get to see the later levels, as things like the collision issues, hitboxes, and many other things are actually greatly improved in level 3+. Also later levels have more clear objectives as well as different mechanics too. Unfortunately the first level is probably the weakest of the 8, and probably shouldn't have been included in the game.
I'll be continuing this idea in the future, although in a significantly different way. Hoping to make it even more frightening going forward!
I tried it on Hard (cause I'm the hardcore guy you know :P ) but quickly come to realisation that is not going to happen.
Game was really challenging (I think in the right way... there were cheap parts but nothing horendous) and very fun to play. Absolutely no complains to graphics or sound - they fit nicely together, really build up the overall atmosphere and kept game interesting for me.
I'm looking forward to what you'll come up with next jam! GJ with this one mate :)