Hyper Dash by tgiant
Well well well, this was surely the shortest game jam I have ever done. I was away for the weekend and decided to enter a game at the very last minute. I have this idea of making a hyper casual game which I plan to release on mobile.
So I thought this LD42 is the perfect time.
My game is all about running away from the falling surface. Left click mouse to turn your player and right click mouse to jump.
Try to get as far as possible.
| HTML5 (web) | https://nickidebruyn.github.io/unity/ld42/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/42/hyper-dash |
Ratings
| Given | 3🗳️ | 2🗨️ |
The music is cool, but I'd love to hear more than the first two seconds :-) (pehaps don't restart it on death?)
I'm trying to run it in Chrome, maybe it works better in another browser?
But regardless of that, this implementation feels pretty good, the thing with the two control buttons used, it never feels natural - intuitively the left and right click feels more like stuff to do with left and right, but now left/right are both assigned left, and jump is... It's just quite brain-twisty, and a reaction game that doesn't map easily heuristically is like a rhythm game that forces the player to flip left and right. Or like a QTE game where you have to see a triangle on screen, think about which of the 4 buttons on the controller it corresponds to, then press it.
The turning also feels like there's a bit of imprecision to it, a bit of slipperiness when you turn, which sometimes make it feel like you've turned in time but you end up falling off anyway. That little nuance in turning is theoretically interesting but practically it actually makes the play feel more frustrating - I think the little slip doesn't gel well with the precision nature of these mechanics.
Besides those, this is a nice, well polished package. Name entry is a nice touch, though I'm not sure if it ever gets shown back to me?
The purple in the background is a tiny close to the dreaded broken texture default colour of unity :P