Hyper Dash by tgiant

[raw]
made by tgiant for LD 42 (JAM)

Well well well, this was surely the shortest game jam I have ever done. I was away for the weekend and decided to enter a game at the very last minute. I have this idea of making a hyper casual game which I plan to release on mobile.

So I thought this LD42 is the perfect time.

My game is all about running away from the falling surface. Left click mouse to turn your player and right click mouse to jump.

Try to get as far as possible.screenshot1.jpg

Ratings

Given 3🗳️ 2🗨️

Feedback

Ace17
13. Aug 2018 · 17:17 UTC
Interesting idea, but hard to control!

The music is cool, but I'd love to hear more than the first two seconds :-) (pehaps don't restart it on death?)
prema
16. Aug 2018 · 07:43 UTC
Well i have to git gud first, the game is quite fast and hard to play. But you can see the progress (I keep messing right and left mouse). I really like the simplicity of concept. Music is very good, perfectly fits the mood. Well done sir.
honey
17. Aug 2018 · 18:22 UTC
This deserves much more ratings as far as I'm concerned! Definitely a great one, though not very "in theme." But feels tight, it's fun and challenging and it messes with my brain :)
FreeLivesGames
29. Aug 2018 · 15:53 UTC
I can't seem to get any graphics, the score shows, and the place where I enter my name, but everything behind that is pure black.

I'm trying to run it in Chrome, maybe it works better in another browser?
Imphenzia
01. Sep 2018 · 23:10 UTC
Hey - surprisingly simple idea and I like it - my kids would love to play this on mobile as they tend to go for games like this. It's funny how simple the controls are yet my brain plays tricks on me so I end up jumping instead of turning even though there are only two input controls :) Nicely done - I like it! I agree with above, this deserves a lot more ratings!
tuism
02. Sep 2018 · 20:12 UTC
I feel like I've seen these same mechanics before, the blocks dropping off behind you especially.... Hmm.....

But regardless of that, this implementation feels pretty good, the thing with the two control buttons used, it never feels natural - intuitively the left and right click feels more like stuff to do with left and right, but now left/right are both assigned left, and jump is... It's just quite brain-twisty, and a reaction game that doesn't map easily heuristically is like a rhythm game that forces the player to flip left and right. Or like a QTE game where you have to see a triangle on screen, think about which of the 4 buttons on the controller it corresponds to, then press it.

The turning also feels like there's a bit of imprecision to it, a bit of slipperiness when you turn, which sometimes make it feel like you've turned in time but you end up falling off anyway. That little nuance in turning is theoretically interesting but practically it actually makes the play feel more frustrating - I think the little slip doesn't gel well with the precision nature of these mechanics.

Besides those, this is a nice, well polished package. Name entry is a nice touch, though I'm not sure if it ever gets shown back to me?

The purple in the background is a tiny close to the dreaded broken texture default colour of unity :P
Andrei9
03. Sep 2018 · 16:17 UTC
Nice game! interesting graphics :thumbsup: