Palm Pilot by Blando
Palm Pilot is a VR platformer. Boost around using your hand rockets, and try to make it to the top!
(Note:The player sticks to the ground sometimes, just keep firing your rockets and you'll break free)
Check out a quick gameplay video
Download Here
Source Code

CONTROLS: Squeeze the trigger, and aim the jets down
Currently only built for the Oculus Rift, but SteamVR support is coming.
I'd love any feedback you can give! I had a lot of fun testing this.!
Built using: - Unity w/ C# - Virtual Reality Toolkit (Check it out, it's pretty fantastic) - Audacity For audio recording/editing - PlasticSCM For version control - Photoshop for textures/art - Blender for modeling

| Original URL | https://ldjam.com/events/ludum-dare/38/palm-pilot |
Ratings
| Given | 4🗳️ | 2🗨️ |
It was kind of nice that you could fly indefinitely by alternating jets - felt very "Iron Man". However, it does take a lot of the challenge out of the platforming. If the flight and platforming is the core of your future version, you may want to balance the thrust and fuel cost to prevent that.
I noticed that the jet size was based on how far you held the trigger, but fuel consumption and thrust seemed to be unchanged. I assume you ran out of time to finish that - it's a useful feature if implemented.
A fun experience with a well-implemented movement system. Well done!
The thrust actually does change with the amount of trigger pull, but I don't think the range of thrust is great enough to really notice. I'll work on that. Thanks for the feedback!