Card Royale by Ruoyu

Meet Card Royale: A Clash Royale inspired card game + 2D Battle Royale inspired shooter. Click on the card to use it.
*Bullet can go through trees and water, but NOT walls and chests.
Post LD Update
2018.5.5 1. Portrait mode! 2. Facelift! 3. Multiplayer! 4. RNG improvement
Play now: https://fishpondstudio.github.io/cardroyale/
| HTML5 (web) | https://fishpond.itch.io/card-royale |
| Original URL | https://ldjam.com/events/ludum-dare/41/card-royale |
Ratings
| Overall | 338th | 3.393⭐ | 30🧑⚖️ |
| Fun | 414th | 3.161⭐ | 30🧑⚖️ |
| Innovation | 154th | 3.714⭐ | 30🧑⚖️ |
| Theme | 119th | 4.036⭐ | 30🧑⚖️ |
| Graphics | 472th | 2.946⭐ | 30🧑⚖️ |
| Audio | 389th | 2.654⭐ | 28🧑⚖️ |
| Humor | 474th | 2.239⭐ | 25🧑⚖️ |
| Mood | 381th | 2.962⭐ | 28🧑⚖️ |
| Given | 26🗳️ | 19🗨️ |
I wish it wasn't completely random. I played for a while but couldn't lose or win.
It was, however, very fun to click on the cards and it felt very smooth along with the fitting graphics.
Nice work!
If you shoot two times too fast the enemy will be invisible but I like your card game concept so much
Minor point, but right now it feels extremely difficult to dodge bullets. I do think it'd be easier if either the bullet speed was slower, or there were key bindings to the cards in your hand.
Awesome work!
-(Bug) At some point the enemy became invisible, unless I hit him with a bullet (then he would flash)
Movements could be frustrating sometimes but when I understood a few thing I was able to be consistent.
Volume is a bit loud also.
The idea is nice and the mix is daring, the fact that it is not really turn-based what surprising.
Unfortunately I found it suffered a bit from RNG, where I'd get stuck in a corner and have to spam cards in hope of the right direction to get out of the corner. Perhaps this could have been coded in to help played avoid getting stuck like this.
The music unfortunately was a bit much after a few minutes playing. Nice combination of genres, interesting and rather unique gameplay too!
Works really well as a mobile game, this is definitely a concept you could easily build on. Great work!
The RNG felt like it was too random at times, having a way of swapping cards for a payoff somehow (maybe from different deck types?) could be a good way to counter this.