Slime World by Beetrootmonkey
Disclaimer: I didn't manage to finish this game. I scrapped 50% in advance, but tried to flesh out the core mechanics as much as i could. So think of it more as a proof of concept than an actual game. Edit: For anyone wondering why the map is so empty: I spent the last 6h of my evening improving performance and filling in the map. For some reason (probably a bug in my algorithm) I lost 80% of it, which was like 1h of work. I originally wanted to go to bed then, but stayed up another hour to rebuild the map so you guys wouldn't have to play in such a boring and empty wasteland. For some reason the same bug happened again, despite me being extra careful this time. So, here you have a half-baked game and a half-baked map.
Description:
A combination of a board-/card-style and survival game. Think settlers of catan, but singleplayer and with less content cause we suck, and also the whole world is getting flooded with slime. The final product would probably look like a board game where you move your player and draw some sort of card which revealed an increase or decrease in stats. You would gather food and other useful stuff (don't ask me, i don't know) while trying not to die to all the slime that is infecting the environment around you. Did I also mention the sick goal - crawling your way up to the north where a boat might be waiting for you to leave it all behind.
Yeah... So that's it I guess. I'd rather spend my time looking at other people's submissions if I were you. I've seen someone do a crazy combo of cooking and hack'n'slash where you would have to beat up your vegetables before creating a delicious meal.
Goal: - (not implemented yet) Reach the coast in the top of the map - Avoid slime (or you will die instantly)
Instructions: - You only need your mouse at the moment. LMB is all you will be using - Click on "PLAY" and wait for the level to load (give it a few seconds) - Ingame, left-click to move to the highlighted tile - Each move costs time points, which are displayed at the top center - Every action (moving is the only action atm) costs a different amount of time - If time is up, it is night and the slime wall moves - After the slime is done moving, sun will rise again and you will regain your time points - You can skip the remaining time by clicking on the zzZ-Button left of the time bar - Press "ESC" while not in fullscreen (pressing it will exit fullscreen, so just press it again) will open up a menu which is basically useless at this time of writing (but other than "OPTIONS" everything works)
Other stuff: - Splash art in main menu is a placeholder, obviously - Options-Button doesn't do anything yet, I know. I will have to disable it, or remove it completely - The game lacks sound and music, and the sound that it has isn't the greatest (that's definitely something I will have to look into before the next jam)
| HTML5 (web) | https://game.bockwurstboy.de/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/slime-world |
Ratings
| Given | 2🗳️ | 5🗨️ |
Just work in a post-ld version, and maybe a mobile version!
Stick on it!
Yeah, it looks cool imo but it really is a pain in the ass, from calculating tile positions to autotiling (the black edges).
I'm not gonna go harsh on this game, as it's unfinished (But, honestly, I NEVER try to be harsh on any game, no matter HOW little fun I had with them) But, as an unfinished game, you sure did (and accomplished) MUCH more than what I tried to make!
Here's my entry:
Oh, wait a minute! I didn't submit an entry, oh nooooo!