Snek - A modern snake clone for millenials by ahmeni
This is my third Ludum Dare entry and my first time jumping into the Jam! This time I'm a fully fledged Dad and man is it ever tough to find that time! However, I had a ton of fun learning the intricacies of Phaser and this is my first ever fully Phaser'd game!
This is a little Snake clone I call Snek. The controls are standard Arrow Keys: Left/Right, the onscreen arrows are for touch input if you are able to try it out on your mobile devices! WebGL is required for the Glow shader to work! Don't touch the sides, grab all the circles and head to the next level via the triangle!
A huuuuge shoutout to lindar in IRC who dropped some last minute beautiful jams!
This is a little Snake clone I call Snek. The controls are standard Arrow Keys: Left/Right, the onscreen arrows are for touch input if you are able to try it out on your mobile devices! WebGL is required for the Glow shader to work! Don't touch the sides, grab all the circles and head to the next level via the triangle!
A huuuuge shoutout to lindar in IRC who dropped some last minute beautiful jams!
| Web | http://ahmeni.net/LD34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=4168 |
Ratings
| Coolness | 49% | 1391 |
| Overall(Jam) | 3.00 | 788 |
| Audio(Jam) | 3.36 | 321 |
| Fun(Jam) | 3.00 | 635 |
| Graphics(Jam) | 3.15 | 668 |
| Humor(Jam) | 2.45 | 627 |
| Innovation(Jam) | 2.85 | 705 |
| Theme(Jam) | 3.70 | 491 |
Good fun :D
Really nice, quick and polished entry!
The main issue I had is after dying (Note: I died A LOT on some levels) the bodies on the screen really begin to effect performance.
Zoom worked for me to get a larger play area.
However, the game has significant technical issues that really drag it down. Corpses don't disappear after death. Rendering too much (for example, several of your previous corpses) causes a massive reduction in frame rate. The collectable circles bug out after you die. Collision detection is wonky, and sometimes you don't collect a circle you're definitely touching. And are there only two levels (plus the intro level), or is there some bug causing the freeze upon completing level 2?
Design-wise, feedback is sorely missing. You don't get any sound or graphical effect indicating you just lost HP, and some auditory feedback on collecting a coin would also be nice. There is also no quick way to check if you've finished collecting them all or if there are still some left. I also found some of the level design parts were too harsh. Most notably, the bottom right circle in level 1 is nigh-impossible to get and return without touching a side. A slightly more gradual difficulty buildup would've helped here.
Also, if you can make the game have a wider viewport for desktop browsers, that would be great.