Snek - A modern snake clone for millenials by ahmeni

[raw]
made by ahmeni for LD34 (JAM)
This is my third Ludum Dare entry and my first time jumping into the Jam! This time I'm a fully fledged Dad and man is it ever tough to find that time! However, I had a ton of fun learning the intricacies of Phaser and this is my first ever fully Phaser'd game!

This is a little Snake clone I call Snek. The controls are standard Arrow Keys: Left/Right, the onscreen arrows are for touch input if you are able to try it out on your mobile devices! WebGL is required for the Glow shader to work! Don't touch the sides, grab all the circles and head to the next level via the triangle!

A huuuuge shoutout to lindar in IRC who dropped some last minute beautiful jams!

Ratings

Coolness 49% 1391
Overall(Jam) 3.00 788
Audio(Jam) 3.36 321
Fun(Jam) 3.00 635
Graphics(Jam) 3.15 668
Humor(Jam) 2.45 627
Innovation(Jam) 2.85 705
Theme(Jam) 3.70 491

Feedback

Martins
15. Dec 2015 · 06:30 UTC
Snek is gold (or cyan ;)
Good fun :D
JamesMowery
15. Dec 2015 · 06:40 UTC
I was having a bit of difficulty with controlling it, but I'm sure that's intentional. I really liked the music and the simplicity of it all. Very good work!
hexagore
15. Dec 2015 · 13:43 UTC
This is a lot of fun, plus it looks really nice. To be honest one of the nicest looking phaser games I've seen. Lovely :)
csanyk
15. Dec 2015 · 22:08 UTC
Decent. I would have preferred a larger viewpane for desktop browser.
LostTrainDude
16. Dec 2015 · 11:30 UTC
It was cool to see where the last snek ended is journey, though sometimes it would get a bit confusing if it happened too close to the rings I had to get.

Really nice, quick and polished entry!
zzapp
16. Dec 2015 · 11:31 UTC
Good fun. Nice use of growing and the two button controls while mixing the standard formula of snake up.

The main issue I had is after dying (Note: I died A LOT on some levels) the bodies on the screen really begin to effect performance.
the31
17. Dec 2015 · 01:55 UTC
Simple, with neat music. I hit an annoying bug where everything stayed on screen from the previous life after respawning. It made it really hard to navigate. It was also really hard to tell whether or not I got all the circles on each level, especially when there got to be more than three or so of them.

Zoom worked for me to get a larger play area.
Andrew Deem
17. Dec 2015 · 19:02 UTC
Nice. I had a hard time controlling it at first, but after a bit I got the hang of it. Still a little awkward controlling with the arrow keys for me, but I still like it and it looks good. Great job.
VDZ
20. Dec 2015 · 00:55 UTC
Although it took some time getting used to, Snake with 360 degrees rotation ends up causing rather interesting gameplay. (It's not really Snake due to the tail not being gameplay-relevant, but it's close enough.)

However, the game has significant technical issues that really drag it down. Corpses don't disappear after death. Rendering too much (for example, several of your previous corpses) causes a massive reduction in frame rate. The collectable circles bug out after you die. Collision detection is wonky, and sometimes you don't collect a circle you're definitely touching. And are there only two levels (plus the intro level), or is there some bug causing the freeze upon completing level 2?

Design-wise, feedback is sorely missing. You don't get any sound or graphical effect indicating you just lost HP, and some auditory feedback on collecting a coin would also be nice. There is also no quick way to check if you've finished collecting them all or if there are still some left. I also found some of the level design parts were too harsh. Most notably, the bottom right circle in level 1 is nigh-impossible to get and return without touching a side. A slightly more gradual difficulty buildup would've helped here.
pianoman373
20. Dec 2015 · 00:55 UTC
Graphics are really cool. The levels are insane difficulty though. And there's a weird bug where it doesn't clear the player from the screen when you die.
Catblocker
20. Dec 2015 · 13:04 UTC
level 2 was impossible to complete, the old map overlay didn't dissepear so there were two maps on the screen at the same time.
Null DIES
20. Dec 2015 · 17:00 UTC
The controls were a bit frustrating for me.
Also, if you can make the game have a wider viewport for desktop browsers, that would be great.
psychonull
20. Dec 2015 · 20:22 UTC
Cool game overall. Little hard to controlling it at first. Nice music and graphics!
LoneStranger
23. Dec 2015 · 05:57 UTC
Hard to control. Liked the graphic style and the music.
Larzan
03. Jan 2016 · 23:51 UTC
Interesting take on the snake concept with two buttons.