Flastronaut by Bill Zeng

[raw]
made by Bill Zeng for LD 39 (JAM)

One astronaut. One flashlight. One world to save. coverArt.png123.pngScreen Shot 2017-07-31 at 8.31.47 PM.pngScreen Shot 2017-07-31 at 8.32.20 PM.png

Ratings

Overall 210th 3.692⭐ 28🧑‍⚖️
Fun 199th 3.538⭐ 28🧑‍⚖️
Innovation 329th 3.2⭐ 27🧑‍⚖️
Theme 176th 3.885⭐ 28🧑‍⚖️
Graphics 219th 4.038⭐ 28🧑‍⚖️
Humor 190th 3.077⭐ 28🧑‍⚖️
Mood 333th 3.385⭐ 28🧑‍⚖️
Given 23🗳️ 23🗨️

Feedback

haette
01. Aug 2017 · 05:08 UTC
Nice little game! I'm especially loving these graphics, this is the cutest space-exorcism simulator I've ever seen.

Is there anything I can do to the shadow-spaceman once he turns his flashlight on? Seems like a death sentence if I can't get rid of him in time.
hgcummings
01. Aug 2017 · 18:46 UTC
I really enjoyed this game. The graphics and music are good, and the mechanics simple but effective. I like the way they combine, and the player can move around to direct their flashlight at the plant and ghosts at the same time. The different types of ghosts are a nice touch. One of them stole my flashlight!
geeitsomelaldy
01. Aug 2017 · 18:49 UTC
That is absolutely adorable. I love it.
Scrumplesplunge
01. Aug 2017 · 19:17 UTC
The graphics for this game are really nice, and the game is dead easy to get going in. Nice work :) My only criticisms would be that the red ghost that steals the torch seemed like a pretty severe punishment, and the game took something like two or three minutes to load, which seems wholly too long.
shabap
02. Aug 2017 · 02:46 UTC
The turning of the text to green in tutorial is something I never saw before and was pretty clever. The character seems adorable and the art style was really cartoonish and well made.
ectucker1
02. Aug 2017 · 02:57 UTC
I love the graphics and the game feels really well polished.

It's very difficult though. It's easy to get to the point where I can't get any charge because I'm overwhelmed with ghosts. I'd prefer they only hurt the plant, so I had a chance of lasting longer.

It's a really cool idea though.

Edit: I shifted my focus more to the enemies, and did a lot better. I was spending too much time on the plant beforehand.
MichaelGrand
02. Aug 2017 · 03:00 UTC
A fun game! I liked how the important parts of the tutorial turned green to show that you had completed that step. It was also cool that the game remembered I had already gone through the tutorial, and didn't show it a second time. Sometimes it was difficult to tell if I had completely gotten rid of a ghost or not. Some sort of health meter would also be cool, since it's difficult to tell how close you are to dying.
🎤 Bill Zeng
02. Aug 2017 · 03:08 UTC
Sorry everyone I was told my windows version was faulty I'll work on fixing that, for now have fun playing the web version!
ledez
02. Aug 2017 · 03:22 UTC
Simple but nice graphics. Sometimes when start or restart the game, skip the playing stage and jump to the congratulations screen. Also the player movements get stuck sometimes. Other than that, Cool game!
MartinTristan
02. Aug 2017 · 03:35 UTC
I really loved the art style and color combination. Simple and very pleasing to the eye. I also love the music, it gives the player a sense of dread and anticipation. pretty simple but gets challenging really fast. I wish that the charging is a little faster.
Sir Daniev
02. Aug 2017 · 03:51 UTC
Cute little space exorcist/moon farming game. :)
Loved the art and how you made the tutorial. Keep up the good work.

(btw, the downloadable version for windows is missing the data file, I could only play it on the browser)
Will Walters
02. Aug 2017 · 05:46 UTC
The flashstronaut is very cute. The art style is very easy to read. The idea of having the flashlight be both a means to grow the flower and protect it is a really interesting mechanic. But it meant that I could usually do both at once - stand off to the side and shine on the flower and any ghosts around it. I think it would be more interesting if the ghosts could attack from further away so you had to decide whether to grow the flower or attack ghosts.
Terribly Awesome Games
02. Aug 2017 · 05:49 UTC
i actually got swarmed by ghost and my flashlight was whisked away! really fun though, I loved watching the Flastronaut recharging animation.
kalyrical
02. Aug 2017 · 05:53 UTC
Nooooo!!! I've killed all hopes for life on this planet!! Great job :) An enjoyable game and I liked the challenge of having to be aware of my resources.
Gris
02. Aug 2017 · 06:03 UTC
Nice graphics. Very neat tutorial. Congrats!
Johngun
02. Aug 2017 · 09:40 UTC
Yay I saved the world! :slight_smile: I really liked the graphics and the gameplay was a very nice take on the theme. Loved the tutorial, no doubt that anybody will be able to know the controls, great work!
Toulou
02. Aug 2017 · 10:57 UTC
A really unique and fun game ! I wished there be more, it's a bit short but I really loved it. An overall clean an solid entry, good job !
dankar
02. Aug 2017 · 11:06 UTC
Cool game with nice graphics! But I guess you should not be able to press spacebar to instantly win the game?
Mathiouza
02. Aug 2017 · 11:58 UTC
Cool game :D Sweet graphics, neat music, cool gameplay : good job dude ! :) Just ... why when I press my spacebar the game show me the winning outro ? x) Anyway, the game is cool :) Keep coding :)
🎤 Bill Zeng
02. Aug 2017 · 12:07 UTC
@mathiouza @dankar whoops I guess this is why you should always double check for debugging code xP
winniehell
03. Aug 2017 · 21:41 UTC
I really enjoyed this game. :)
junjunlowpoly
04. Aug 2017 · 02:40 UTC
Nice little game with interesting light mechanisms. Great graphics and mood. I think it's too difficulty though. The small screen gives you very little space to dodge those ghosts and so many ghosts can be spawned. The Web version is wired that when I press space it just says I win.

Good job!
Sempra
21. Aug 2017 · 20:03 UTC
I love the way you made this universe, with the simple but yet pretty accurate forms and the choice of the colors. It's lovely and give the want to play moar :D