Flastronaut by Bill Zeng
One astronaut.
One flashlight.
One world to save.




| macOS | https://billzeng2k.itch.io/flastronaut |
| Windows | https://billzeng2k.itch.io/flastronaut |
| HTML5 (web) | https://billzeng2k.itch.io/flastronaut-web |
| Original URL | https://ldjam.com/events/ludum-dare/39/flastronaut |
Ratings
| Overall | 210th | 3.692⭐ | 28🧑⚖️ |
| Fun | 199th | 3.538⭐ | 28🧑⚖️ |
| Innovation | 329th | 3.2⭐ | 27🧑⚖️ |
| Theme | 176th | 3.885⭐ | 28🧑⚖️ |
| Graphics | 219th | 4.038⭐ | 28🧑⚖️ |
| Humor | 190th | 3.077⭐ | 28🧑⚖️ |
| Mood | 333th | 3.385⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
Is there anything I can do to the shadow-spaceman once he turns his flashlight on? Seems like a death sentence if I can't get rid of him in time.
It's very difficult though. It's easy to get to the point where I can't get any charge because I'm overwhelmed with ghosts. I'd prefer they only hurt the plant, so I had a chance of lasting longer.
It's a really cool idea though.
Edit: I shifted my focus more to the enemies, and did a lot better. I was spending too much time on the plant beforehand.
Loved the art and how you made the tutorial. Keep up the good work.
(btw, the downloadable version for windows is missing the data file, I could only play it on the browser)
Good job!