The Bellwether Incident by juxipolo

I'm sure you saw it in the papers, but Bellwether Station had a bit of an incident. When the safety checks started to fail, the engineers set the system into autonomous running. When THAT failed, they called us. We've got to get in there and get the system back online. We also need to clean up some radioactive material before that becomes an even bigger problem.
Pilot three robots through the nuclear power station and get the system back online. Restart terminals, cleanup radioactive material, and avoid rogue security robots across 7 levels of turn-based gameplay.

Click on a bot to select it, then click on something else to command it to perform an action. Robots can only interact with things that they are standing next to.
Video post portem: https://www.youtube.com/watch?v=PWOElxxVNm0
Ratings
| Overall | 355th | 3.278⭐ | 20🧑⚖️ |
| Fun | 438th | 2.944⭐ | 20🧑⚖️ |
| Innovation | 408th | 2.944⭐ | 20🧑⚖️ |
| Theme | 490th | 3.167⭐ | 20🧑⚖️ |
| Graphics | 155th | 3.722⭐ | 20🧑⚖️ |
| Audio | 262th | 3⭐ | 20🧑⚖️ |
| Humor | 279th | 2.444⭐ | 20🧑⚖️ |
| Mood | 383th | 2.833⭐ | 20🧑⚖️ |
| Given | 26🗳️ | 0🗨️ |
Hope you fix it!
But the gameplay is very frustrating. When one robot has nothing to do, you have to click run-run-run. And the interactions are unclear - the tutorial wasn't much help. The command input is also very buggy/unpredictable. Added together, I just couldn't get very far with it, so I wasn't really able to evaluate the quality of the puzzles themselves.
The text is kind of slow and it can be very difficult to determine what the goal of the puzzle is sometimes. For example, in the first level where you have to cap the radioactive stuff, the player has to assume that getting close to it will allow you to cap it. Puzzle games don't work super well if you don't give the player all the information they need to solve the possible.
Some of the sound effects are really loud and jarring (like when boxes are pushed). Still a lot better than my weak sound design, though. :P
I think with a little tweaking this game could be really entertaining. Despite being a little confusing and at times tedious, it's still a solid game and fun to play right now. Great job man!
I just think that the game is a bit too slow, there should be options to skip text and to fast forward all the robot`s moviments
Other than that, it was pretty cool, with a lot of potential - I'd like to see more!
Good god that tutorial text is interminal though. Can I at least click to make it go faster?
Thanks for the feedback everyone.
Overall, the game has good graphics and interesting concepts, but its subpar tutorial and vague mechanics hold it back.
-m