Anstorm by ShivArt
Hi, this is my first LD!
The game needs 20 seconds to evade enemies in a rapidly narrowing area. It has 10 levels. I hope you will like it!
Game on Steam: https://store.steampowered.com/app/966010
Engine: Construct 2
Controls: WASD/arrow - move, mouse - aim, left mouse- shoot
If the game does not start, try using the Chrome browser
https://youtu.be/g7bxTjCdjVI



Ratings
| Overall | 117th | 3.791⭐ | 93🧑⚖️ |
| Fun | 181th | 3.567⭐ | 92🧑⚖️ |
| Innovation | 245th | 3.4⭐ | 92🧑⚖️ |
| Theme | 66th | 4.189⭐ | 92🧑⚖️ |
| Graphics | 14th | 4.328⭐ | 92🧑⚖️ |
| Audio | 314th | 2.994⭐ | 88🧑⚖️ |
| Mood | 109th | 3.536⭐ | 86🧑⚖️ |
| Given | 50🗳️ | 1🗨️ |
Graphics are neat and successfull. I really like the Metroïd ambiance who's emerging from them.
Here is my playthrough:
https://youtu.be/tLIZ-xUPloY
Issue I encountered: when I lost it still said WIN.
Something I loved was restarting at the last level you unlocked. It's a really cool mechanic to put in a jam game to make people see the end of it.
As others have said, the art is very crisp for the timeframe. Good job!
Art is extreamly impresive and audio is better then it has any right to be for a 48 hour jam. Would of liked to see some collectables and different enemys but frankly for a jam that is probably unreasonable. Dificulty increase is just right and shows some true thought into level design. Overall, fantastic work!
Here's my playthrough: https://youtu.be/0QzYhO_Hxeo
Quite hard too ! The only things that were annoying was the repetitive music and th efact that when one inch of your foot touches the void, you die. This was a bit annoying but I guess it was part of the game.
The animations were very nice and the gameplay very fluid.
Well done :)
Bad things: Music and SFX were pretty annoying and not in the right mood as the space-like ambient with aliens and power suits.
Overall: Surely one of the best entry made in this LD42 and an incredible work for a Compo entry. Good job man, this is awesome!
- Difficulties streaming the game offline and in the browser. (low frame rate)
- Neat idea with the shrinking borders! Bit confusing in the beginning, because it says 'win!' regardless if you win or lose.
- Why do you have a gun exactly? Edit: tried it in Edge, works better (but couldnt record it on stream). He noticed enemies now.
- Great implementation!
Every level feels different is really good
But other then that, good looking artwork, great level design and a fun and challenging game. You also implemented the theme in a unique and cool way:)
Great job!
Art is cool, music is a little bit too repetitive but ok and you are entierly in the theme :)
Perhaps a minor tweak to make is to make touching the edge not be insta-death, but lose 50% life. Still very deadly, but survivable once.
Here's what's already added:
MAP 
WEAPON
 Jump 
ENEMY
 
Temporary platforms

A small nitpick: I kept dying from falling into space, not from the enemies, and so the death animation didn't make sense since there's no ground onto which to fall.