Deep Space Nine Volts by Boxfort

https://www.youtube.com/watch?v=IKjgl7jyBnw
Your whole crew has been murdered by space bounty hunters, so it's up to you to get home safe. Take your 9 TeraVolt super batteries, charge 'em up, plug 'em in and keep yourself alive and moving!
This was my first Ludum Dare and i'm quite proud with how the game turned out. Gameplay might be a little bit difficult, but it is possible.
All of the code and assets for this game were made from scratch, and all of the sound effects were made by my mouth. The only thing I did not personally create was the music which was generated from Wolfram Tones.
Play it here: https://boxfort.itch.io/deep-space-nine-volts
Controls
WASD/Arrows: Move | Mouse: Look | Click: Pickup/Drop Batteries
Charge batteries by placing them into the chargers in the far left room of the ship.
There are 4 subsystems that you need to keep powered: Thrusters, Life Support, Shields, and Auxiliary. If the thrusters go down your ship will stop moving. If the Life Support goes down your oxygen supply will drop. If the Shields go down your ship will begin to take damage. If Auxiliary goes down you won't be able to see the status of your subsystems and it gets dark!
Ratings
| Overall | 302th | 3.541⭐ | 63🧑⚖️ |
| Fun | 254th | 3.426⭐ | 63🧑⚖️ |
| Innovation | 315th | 3.23⭐ | 63🧑⚖️ |
| Theme | 99th | 4.032⭐ | 64🧑⚖️ |
| Graphics | 604th | 3.016⭐ | 64🧑⚖️ |
| Audio | 431th | 2.898⭐ | 61🧑⚖️ |
| Mood | 376th | 3.306⭐ | 64🧑⚖️ |
| Given | 66🗳️ | 76🗨️ |
What I liked:
- Very fast paced run all around gameplay
- Exciting
- Nice GTA 1 style top down view
- easy and fast controls
What I disliked:
- Confusing beginning, the tuto screen is not explaining much.
- WASD forced, I have an AZERTY keyboard. You could also map the arrow keys in your case to avoid that issue. (I played web, maybe the windows version allow re-mapping)
- Too fast scrolling text. I'm not an native english, I don't read as fast as you do in that language.
But overall I had fun! Good work!
Nice game overall. Well done. :)
This was very nice. A simple game, mechanically, but pretty well executed and quite fun. There's never a dull moment, you always have to walk around and carry batteries. The art and tileset strongly reminds me of Space Station 13. Dunno if that is intentional, but that was kinda the look and feel I got from it. That's a good thing, btw. The music is nice, but it seems like the loop isn't that long so it kinda loses its charm after a few minutes.
One thing I noticed: you walk faster diagonally. You probably add the two movement vectors together and forgot to normalize.
All in all, I'm impressed. Nice work!
I can't go until the end to, because of oxygen. It's a bit hard, maybe in order to reach the earth, few plays are needed.
I have some issues with the controls because you forced WASD on webplayer (just put arrow keys as second input, or ZQSD. I finally game with my controller for movement & mouse to take objects XD
Anyway, great job!
(Oh, if you can test and rate my game ;) )
__ + __ Musics and sounds, simple yet well adjusted
__ + __ Stimulating and fun game
__ + __ Design quality, after turning around once or twice in the ship, I understand how it worked very easily. Good point on design for that.
__ + __ The small details like automatic doors and objects on the floor
** What imo could be improved **
__ - __ Graphics, they aldready do the job, the next step is to get fancy with them :D
__ - __ Precision in the controls is correct but need some practise to get right, and I still made mistakes which felt frustrating because my management felt good. (I still managed to win so that's ok, but it could feel even smoother)
__ - __ Have a little crazyness. As stated, the gameplay is stimulating and fun, but it could be brought even further for a very unique experience. Not sure how, you may find this kind of things in your very own experience.
** Overall **
Very impressive first entry, fun to play and I enjoyed the experience alot. Thanks for the game !
Overall nice game!
- It would be nice to have some sort of indication when I'm in the right position to pick up/insert the batteries. Maybe a bit of glow effect. Right now I had to mess around quite a bit to be close enough and at the right angle, which is not nice in such a fast paced game.
- Not sure if I like the controls. I think it could work better with just arrow keys + some other key to interact instead of having to use the mouse.
- It's hard to tell how healthy the systems are just by looking at the color of their icons. I would've liked some progress bars more, like what you used for the oxygen/hull integrity.
- You don't get notified when the thrusters go down the same way you would for the other systems. That made me forgot about it once or twice.
- Once I threw a battery in the walls behind the chargers and then couldn't get it out. :(
- If I lost all my crew, then who is talking to me? :)
Nice job overall, one of my favorites so far!
Keep up the great work people!
+++ The mood and tension in the game were very well done. It was a exciting to learn where each system was and to keep track of their power levels. I especially loved how the systems had clear effects on the environment.
-- It was a bit difficult for me to tell when I'd dropped a battery so I often wasted time trying to confirm.
Excellent entry overall. Thanks for the great game.
* You have to constantly move in order to manage the resources. It's exciting to play!
* Music and sound were nice!
Negative:
* You don't know pretty well what to do at the beginning of the game... it's a bit confusing.
* The controls are a bit inaccurate.
Great entry overall. Nice job!
Nice work
However the controlls are great, maybe making a but more space for the doors could improve it a lot !
Also, I recommend unchecking "add fullscreen button" in itch.io settings and increasing the iframe height, because Unity web player has its own fullscreen button which is not fully visible on the current game page.
I have to say that is the worst designed spaceship I have ever seen lol. Very cool game idea! I can see how this can easily be expanded upon too, with random events happening and maybe more stations. Seemed very solid, had a lot of fun (even though that captain dude could have been helping instead of barking at me the whole time :P ). I think the UI could have been improved, maybe using power bars for the different rooms instead of icons that faded. It was hard to tell when one was going dead because they were all different colors. Maybe even if they were all the same color like white and all faded to black as they went dead, might have been easier to tell. Nice project, keep it up!