Piper's Quest by Iamsodarncool



In order to save her animal friends, Piper might need to sacrifice a few of them...
Programming
Jimmy Cushnie (@Iamsodarncool) - http://jimmy.games/
Design
Jessica Zhang (@Rissana-z) - https://twitter.com/Rissana_Z
Art
Brooke Morgan (@brooke) - https://www.instagram.com/artsybrooke
Music
Lauren X. Pham (@bison-warlock) - https://soundcloud.com/laurenxpham
SFX
Emmanuel Lagumbay - https://lagumbaymusic.com/
Full disclosure: we made a small update to the game about an hour after the submission deadline.
- added subtitles to the opening cutscene
- removed level counter, since we only ended up having one level lol
- fixed fish swimming in the air instead of the water
- fixed vines not attaching to fish
- fixed the heart graphics being placeholders instead of the lovely shaded hearts brooke drew
- added about menu
This game was made with the Pizza Fam Template.
| HTML5 (web) | https://jimmycushnie.itch.io/pipers-quest |
| Windows | https://jimmycushnie.itch.io/pipers-quest |
| Original URL | https://ldjam.com/events/ludum-dare/43/pipers-quest |
Ratings
| Overall | 273th | 3.7⭐ | 22🧑⚖️ |
| Fun | 184th | 3.711⭐ | 21🧑⚖️ |
| Innovation | 708th | 2.925⭐ | 22🧑⚖️ |
| Theme | 548th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 292th | 3.95⭐ | 22🧑⚖️ |
| Audio | 4th | 4.5⭐ | 22🧑⚖️ |
| Humor | 58th | 4.026⭐ | 21🧑⚖️ |
| Mood | 243th | 3.658⭐ | 21🧑⚖️ |
| Given | 8🗳️ | 7🗨️ |
@nikolay-zapolnov - yeah, it would have been nice to have swimming for the player. Wasn't time for it unfortunately.
I liked the grapple hook mechanic quite a lot, although I'd liked it better if the platforms weren't so far apart or if the camera was farther as I couldn't judge some jumps very accurately. Some vertical drops are completely fine (like when you encounter the first crocodile) but some others kill you (I guess you fell to an abyss?). Some visual feedback would help so the player knows which ones are fine. Also, the camera should accompany the player in the last bit before finding the treehouse, as it's looking to the right but we're walking to the left.
Other than that, pretty funny game and damn... that dubbing! Specially Gregorio!
Thanks for the entry. The intro was awesome, and as putting a plot together in Ludum Dare is accomplishment by itself - I can just say - Keep up the good work!
They go especially well with a big world to explore full of tricky jumps, and you provided both. Having the ability to grapple pretty much anything is a funky idea too. Using it to grab and pull items from a distance might be an interesting addition for potential future versions.
The enemies are not too difficult to pass without killing any of them (*boo hoo* for not having an extra line in the ending for that), and they do slide around at times taken all the physics shenanigans at play. Not a big issue.
Audio is superb all around, solid sound effects and the music is just perfect! When it comes to the visuals it is obvious where the graphics artist ran out of time. I don't mind the odd placeholder menus, but the lack of a walk animation is a crying shame! The cutscenes are great both ways, and funny too!
My biggest issue here is how you only tackled the theme in the story and not in the actual interactivity. A Pitfallesque platforming adventure could accompany about any theme this way, *disappointing!* Sacrifice is about giving something valuable away for a risky chance at gaining something greater. How about having to recharge the grappling hook device by killing *(and skinning!)* animals? A careful and skilful player can still get through the level with minimal or no killing, while mistakes have to be made up for by saying bye-bye to Mr. Froggy.
So... Pretty great in places, the opposite in other places; strongly on the positive side though. *Who gives about the theme anyways!*
Overall: *Good (4.0)*
Fun: *Good (4.0)*
Innovation: *Above average (3.5)*
Theme: *Terrible (1.5)*
Graphics: *Good (4.0)*
Audio: *Amazing (5.0)*
Humor: *Good (4.0)*
Mood: *Good (4.0)*