Thermal Power Plant K-13 by Finlal

- ##### Hi, it's our 10th anniversary ludum entry, and this time with the game -
- - - "Thermal Power Plant K-13." - - -
- Strategy-type post-apocalyptic game about a group of survivors who have built their town around the giant thermal plant. You need to lead them to the glorious future with snowmobiles, canned beef and a few bottles of vodka. We hope you enjoy it!
Controls:
mouse - for all gameplay actions
up\down - volume
F1 - switch English\Russian
F2 - Restart game
All code, art, animation, music and sounds were made during the Ludum Dare #39
Four Quarters team. https://twitter.com/_FQteam
Soundtrack: https://soundcloud.com/blinchmusic/sets/to-do-list-ludum-dare-38https://soundcloud.com/blinchmusic/thermal-power-plant-k-13
Our previous LudumDare games(WEB): https://fourquarters.itch.io/
More screenshots:







03.08.2017 - Added a web-version
- ## Here's a download links:
| HTML5 (web) | https://fourquarters.itch.io/tppk13 |
| Windows | https://www.dropbox.com/s/7mx0xury0ux4wjp/_LD39_TPPK13.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/39/thermal-power-plant-k-13 |
Ratings
| Overall | 145th | 3.809⭐ | 49🧑⚖️ |
| Fun | 373th | 3.213⭐ | 49🧑⚖️ |
| Innovation | 150th | 3.587⭐ | 48🧑⚖️ |
| Theme | 105th | 4.021⭐ | 50🧑⚖️ |
| Graphics | 23th | 4.64⭐ | 52🧑⚖️ |
| Audio | 47th | 4.042⭐ | 50🧑⚖️ |
| Humor | 268th | 2.775⭐ | 42🧑⚖️ |
| Mood | 62th | 4.067⭐ | 47🧑⚖️ |
| Given | 22🗳️ | 14🗨️ |

Anyway, thanks for the game!
Как-то можно спасти парня на снегоходе от волков? И от чего зависит шанс нападения? Проиграл несколько раз из-за рандома, надеюсь на пост-компо.
Отчего начальный капитал ресурсов так мал? Бывало что за 4 хода не выходило найти достаточного кол-ва топлива и еды. Почему убийство волков не приносит ресурсов?
It's quite confusing the first minutes of the game, but when you start undertanding what to do it becomes a different game. The music and art style are impressive, well done! Plus I haven't found any bug or error except that the game doesn't go full-screen.
I would suggest to write a bit of a tutorial or explanation, it doesn't have to be too long, and I would give a bit more feedback about what the objects you find in the wasteland do (what resource you are going to get).
Overall an excelent game! Congratulations!!
Other than that, this game is fantastic - easily #1 potential for sure
Но вцелом весьма и весьма круто! Ставлю 5/5 по всем номинациям (благо я только в compo участвую и там нет таких крутых соперников :) )
A bit hard to get on first contact but great entry anyway.
I'm already Following you on twitter to see what else you do :)
But as I said this has the appearence of a full game, so congratulations!
PD: What is going on with the girls in the cover? Seems like a clikbait haha.
Great job, good luck!
I'd definitely wait for you to make something bigger!
At the beginning I was struggling to find out how to play the game. Small tutorial would be really beneficial in this case. Also I think that if vehicles moved faster the gameplay would feel much smoother.
To the good part..I love the atmosphere that you managed to create! You have done a really great job with those visuals and sounds.
Thank you for sharing the game with us!
I do agree with people that it could be sped up a bit. Some explanation for the different resources, and for the resources that you get for each item, would be nice as well. Still, amazing game.
The only nit is the grinding and difficulty issues. Far too easy to lose in the beginning, just because you've met several wolves and miss food/fuel necessary for another trip. And tediousness of the beginning stage discourages from taking another try.
**Positive stuff :**
- The graphics look amazing, every little sprite is full of detail
- The soundtrack is really cool and really installs the strong survival mood of the game
- The overall concept is really nice and the setting is quite original
- The quick restart button
**Negative stuff :**
- Even tough the interface is quite clear, a bit of tutorial would help to learn the mechanics of the game
Not much else to say really, this could totally be a full retail game with some missions, and maybe have the rng based maps as a bonus endless mode for replayability
Outstanding job guys :)
The limit of one building per category seems to limit the use of materials, and I ended with plenty in the end. I was able to quit the encounters before their end so I didn't suffer their consequences. Wolves attacks seemed too random, maybe they should be more frequent/harder while you go further on the map.
If you want to continue building that game, maybe an event system could break the monotony of the resources stockpiling.
Anyway, that's a very good entry you've made here, good job!
And the setting is so atmospheric.
A word about balance — even I liked it is hardcore, the game was too random for me in the begining (around 10 runs till some progression) and too easy after mid game.
Also there are a couple interface problems. To be more specific:
1. It's hard to get where excactly encounters happens and what impact do they have. Both for fights and for resource changes.
2. Resourses and buttons are ungrouped and their meaning is not clear. Easy solution is just to rearrange and group them up. Also you can add tips on hover.
I made a quick mockup with solution option to explain the idea:

There are 3 semantic groups of resourses here — people, expedition and building. Also a «warm-up» action is moved closer to what it's change and icon changed to resource that is consumed.
Despite all this the game is awesome! Good luck if you are going to finish it.
On the plus side, music is great and the graphics look really good. I can tell a lot of effort went into this.
Роскошная атмосфера, напомнила мои первые дни в Red Alert, но с куда большим уровнем хардкора, конечно. Не могу похвастаться, что игра покорилась мне с первого раза. Волки... волки, черт побери.
Удачи сейчас и в будущем!