Bitter Litter by Jole
A game about space junk.
Help
Use the arrow keys to move. Alternatively use WASD. Use the right and left mouse buttons to activate your magnet! (moves junk and objects towards you)
Gif

Info image

Credit
Music from Jukedeck - create your own at http://jukedeck.com.
Disclaimer
Only Windows build tested
Changelog
Added WASD input.
| Source Code | https://joleeh.itch.io/bitter-litter |
| Windows | https://joleeh.itch.io/bitter-litter |
| Linux | https://joleeh.itch.io/bitter-litter |
| macOS | https://joleeh.itch.io/bitter-litter |
| Source code | https://joleeh.itch.io/bitter-litter |
| Original URL | https://ldjam.com/events/ludum-dare/42/bitter-litter |
Ratings
| Overall | 334th | 3.426⭐ | 29🧑⚖️ |
| Fun | 471th | 3.037⭐ | 29🧑⚖️ |
| Innovation | 204th | 3.481⭐ | 29🧑⚖️ |
| Theme | 450th | 3.352⭐ | 29🧑⚖️ |
| Graphics | 39th | 4.143⭐ | 30🧑⚖️ |
| Audio | 101th | 3.593⭐ | 29🧑⚖️ |
| Humor | 302th | 2.524⭐ | 23🧑⚖️ |
| Mood | 22th | 3.98⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 29🗨️ |
You should map the wasd key to movement too because it's weird to be using directionnal key and the mouse at the same time.
The visual is what is the most interesting to me in this game, job well done.
Good job! :)
It might make for more interesting gameplay if some of them didn't just fall to the surface but instead orbited a while at a certain level, breaking off gradually. This is basically like a shooter game in sprit, and with those it's always about finding cool AI behaviors that are just predictable enough to plan around, but still varied.
I'm curious how you did that in godot, I'll have a look :)
The ambiant music is cool too.
Nicely done mate !
@conorod I will do that next time!
@triplefox Yeah it was not quite balanced if you would like to say that. You can use the parts to make the junk go back to space for a while though.
@dark-roast-studios, @fryderider and everyone else, thanks for playing :grin:
Weirdly, the menu at the end gets a little slanted if your moving, and the effect is more noticeable the faster you are going. This isn't really a "game-breaking" bug though.
Overall, good job with this!