2108 M81 part II by benjaml
2108 M81 part II is a balade game where you explore a planet procedurally generated in real time.
WASD/ZQSD : move
mouse : look right/left
THIS MAY NEED A GOOD COMPUTER :3
http://benjaml.itch.io/2108-m81-part2
Team :
Game Design :
- Tom KURCZ @Kazura32
Game Art :
- Kévin BASSARD
- Valentin BESSON @Valpatine
- Leonard GALVA LEMAITRE
Game programmer :
- Benjamin LEFEVRE @LefevreBenjaml
Sound :
- Glocker
WASD/ZQSD : move
mouse : look right/left
THIS MAY NEED A GOOD COMPUTER :3
http://benjaml.itch.io/2108-m81-part2
Team :
Game Design :
- Tom KURCZ @Kazura32
Game Art :
- Kévin BASSARD
- Valentin BESSON @Valpatine
- Leonard GALVA LEMAITRE
Game programmer :
- Benjamin LEFEVRE @LefevreBenjaml
Sound :
- Glocker
| Web | http://benjaml.itch.io/2108-m81-part2 |
| Windows | https://www.dropbox.com/s/ktqv39dqca28n16/Ludum34.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65951 |
Ratings
| Coolness | 48% | 1427 |
| Overall(Jam) | 2.95 | 847 |
| Audio(Jam) | 3.28 | 378 |
| Fun(Jam) | 2.30 | 1038 |
| Graphics(Jam) | 3.40 | 547 |
| Humor(Jam) | 2.04 | 800 |
| Innovation(Jam) | 2.90 | 681 |
| Mood(Jam) | 3.28 | 462 |
| Theme(Jam) | 3.62 | 566 |
However, I think it needs some kind of warning or indication that the world is going to begin shrinking. I saw things start floating into the sky, and I thought it looked neat - like the world was being torn apart. But I wasn't sure what else to make of it. The shrinking happened so fast that I barely had time to notice it. In fact, it wasn't until maybe a minute in before I noticed the growing happening around me. If I had stood still I would have noticed it right away though I think.
Overall, very interesting! One of the more unique entries I've played.
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This game looks great and we can't wait to play! Good luck in the competition! :)
Gratz, if you can, check my game too i would appreciate =D
Hero's War is the name
It works pretty much completely fine for me on Linux with WINE.
However, I started feeling a bit sick after playing for awhile (not your fault!) so I had to stop :(
I like the idea and the implementation could be better but it works for this jam