{"author_link":"\/users\/retrogrademarmalade","author_name":"RetrogradeMarmalade","author_uid":"1073570","comments":[{"author_name":"Chris Hall","author_uid":"1055302","time":"2018-04-24T02:21:41Z","epoch":1524536501,"modified":1524536501,"text":"You have done a remarkably good job at capturing the feeling of NOT wanting to socialize. Especially with how slowly you walk, and how the partygoers pursue you. Slowly, but persistently. I also like how running into them doesn't make you restart or something, but instead forces you into an interaction that is easy to goof up. Like in real life, I goofed my first one pretty bad and proceeded to talk to nobody.","likes":0,"format":"md"},{"author_name":"Ripter","author_uid":"1073297","time":"2018-04-24T02:25:33Z","epoch":1524536733,"modified":1524536733,"text":"The WebGL link just takes you to a page with a link to that page on it. No WebGL player.","likes":0,"format":"md"},{"author_name":"RetrogradeMarmalade","author_uid":"1073570","time":"2018-04-24T03:05:10Z","epoch":1524539110,"modified":1524539716,"text":"Oh noes. fixing it now.\n\nEdit: Fixed. Updated the link.","likes":0,"format":"md"},{"author_name":"GexAlmighty","author_uid":"1084489","time":"2018-04-24T20:00:02Z","epoch":1524600002,"modified":1524600002,"text":"Yeah I always get this same feeling when i come home to a bunch of floating tic-tacs..\nI like the idea but I think the game could do with being more difficult, it's a little too easy to run past everyone and complete the maze without actually ever using the conversation mechanic  ","likes":0,"format":"md"},{"author_name":"Flaterectomy","author_uid":"1003398","time":"2018-04-26T19:28:59Z","epoch":1524770939,"modified":1524770939,"text":"In my initial play-through I managed to pretty easily avoid the party-goers. I did a second one and tried to get as many faux pas as possible, hoping for some kind of blow-back. I think it only added to the counter in my bedroom, though?\n\nThe slow movement felt a little too sluggish for me, and I would've enjoyed some more strategy to the stealth. Throwing a beer can somewhere so party-goers are distracted by it, for example. Throw the same beer can at the light switch and run through the darkness! I know, I am just throwing out feature ideas for a 48 hour compo game, which isn't realistic, but they are things I wished were there given the concept. \ud83d\ude09\n\nThe interaction game was pretty obvious, but I wish there were different sounds for each direction to aid in the memory recall. I got one guy saying eight different directions to me, and that was two or three too many for me. Again, speedier probably would've helped.\n\nThe art is spartan, but not necessarily in a bad way. The colour scheme being desaturated brown\/red and green offset against bright red and blue leaves room for improvement.\n\nAll in all, a solid concept that could use some additional love and attention.  ","likes":0,"format":"md"}],"format":"md","images":["ld41\/75512-f4c082927bf514d05907f7bd76e31a51.png"],"links":[{"url":"https:\/\/acamilo.itch.io\/obsticalavoidence","text":"Windows"}],"metadata":{"g_key":"49802","g_author":"1073570","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"232878","g_title":"Obstacle Avoidance","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"75512","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"75512","n_urlkey":"232878","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/obstacle-avoidance","n_slug":"obstacle-avoidance","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"73570","n_created":"1522995763","n_modified":"1524540280","n_version":"268581","n_status":"COMMIT"},"node":{"id":75512,"parent":73256,"superparent":9,"author":73570,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-23T00:47:15Z","created":"2018-04-06T06:22:43Z","modified":"2018-04-24T03:24:40Z","version":268581,"slug":"obstacle-avoidance","name":"Obstacle Avoidance","body":"## About the Game\nYou've come home after a long day.\nYou're not in a social mood.\nUnfortunately, Your roommate\nis throwing a party.\n\nSneak through the house \navoiding partygoers.\nIf Engaged in conversation, \ntry and keep up You don\u2019t want\nto look like a fool, do you?\n\nObstacle Avoidance is my first full unity game and my first entry into LD.\nThe two genres I tried to combine are Stealth games and Pattern-Matching\/Memory games.\n\n## WebGL Version\nYou can play a webGL version by clicking here. https:\/\/acamilo.github.io\/obsticalavoidence\/\n\n## Screenshots\n![convo.png](\/\/\/raw\/26f\/11\/z\/10a71.png)\n![room.png](\/\/\/raw\/26f\/11\/z\/10acc.png)\n![convo2.png](\/\/\/raw\/26f\/11\/z\/10ac8.png)\n\n\n## Tools Used\n* Unity\n* Inkscape\n* FL Studio\n* Visual Studio\n* Audacity","meta":{"author":[73570],"allow-anonymous-comments":"1","link-01":"https:\/\/acamilo.itch.io\/obsticalavoidence","link-01-tag":"42337","cover":"\/\/\/content\/26f\/11\/z\/109d0.png"},"path":"\/events\/ludum-dare\/41\/obstacle-avoidance","parents":[1,5,9,73256],"love":0,"notes":5,"notes-timestamp":"2018-04-26T19:28:59Z","grade":{"grade-01":7,"grade-02":7,"grade-03":7,"grade-04":7,"grade-05":7,"grade-06":7,"grade-07":6,"grade-08":7},"magic":{"cool":104.16843970122,"feedback":4,"given":6.375,"grade":6.875,"grade-01-average":3,"grade-02-average":2.7,"grade-03-average":3.1,"grade-04-average":3.5,"grade-05-average":2.6,"grade-06-average":2.6,"grade-07-average":3.25,"grade-08-average":3,"smart":10.37127426019}},"text":"## About the Game\nYou've come home after a long day.\nYou're not in a social mood.\nUnfortunately, Your roommate\nis throwing a party.\n\nSneak through the house \navoiding partygoers.\nIf Engaged in conversation, \ntry and keep up You don\u2019t want\nto look like a fool, do you?\n\nObstacle Avoidance is my first full unity game and my first entry into LD.\nThe two genres I tried to combine are Stealth games and Pattern-Matching\/Memory games.\n\n## WebGL Version\nYou can play a webGL version by clicking here. https:\/\/acamilo.github.io\/obsticalavoidence\/\n\n## Screenshots\n![convo.png](\/\/\/raw\/26f\/11\/z\/10a71.png)\n![room.png](\/\/\/raw\/26f\/11\/z\/10acc.png)\n![convo2.png](\/\/\/raw\/26f\/11\/z\/10ac8.png)\n\n\n## Tools Used\n* Unity\n* Inkscape\n* FL Studio\n* Visual Studio\n* Audacity","title":"Obstacle Avoidance"}