Mars 9 by PUARSLIBURF
A game where power is both your health and your ammo
In the late 70s the soviet union launched the Mars 9, a secret mars mission to find out what happened to the Mars 3 probe. As the humanoid robot onboard the Mars 9 (The Prop-H) activated and started looking for the Mars 3 it was immediately stolen by aliens.
Move with WASD, shoot with the arrow keys. Defeat every enemy in a level to unlock the exit
It can be played here: http://gamejolt.com/games/Mars9/272916

| Original URL | https://ldjam.com/events/ludum-dare/39/mars-9 |
Ratings
| Overall | 444th | 3.105⭐ | 21🧑⚖️ |
| Fun | 500th | 2.789⭐ | 21🧑⚖️ |
| Innovation | 599th | 2.368⭐ | 21🧑⚖️ |
| Theme | 381th | 3.421⭐ | 21🧑⚖️ |
| Graphics | 341th | 3.211⭐ | 21🧑⚖️ |
| Audio | 178th | 3.278⭐ | 20🧑⚖️ |
| Mood | 448th | 2.684⭐ | 21🧑⚖️ |
| Given | 7🗳️ | 8🗨️ |
However, I really liked the old-school style of the game. The graphics, sounds and music worked well together, and actually the game was pretty fun to play. A great little game. Well done :)
The Graphics were good and the audio as well.
We basically had the same idea. Youll notice, when you play my game.
I had fun, and it was challenging.
I grew frustrated and quit.
While I like a challenge, it felt unbalanced. The shooting costs way too much, and enemies took upwards of 4 shots to dispatch.
I did like the art, it meshes well with each other. And the music had a nice tune! Sounds were good enough.
Overall, you've made a complete and good game. Congrats!
If you got hit twice in a level the chance of you even being able to complete the stage was non existent (the ammo would not be enough to kill all the aliens)
Hence the player would spend potentially a lot of time trying to complete a stage that they couldn't complete to begin with.
The issue would be non existent if enemies were skippable however, it would just make the game harder instead of impossible.
Fun. It first it seemed really impossible until i realised when you shoot the enemies they are immune for a little while and so actually they only take 2 shots for or 3 for blue.......Once you get the hang it was actually not that hard at all. Anyway had fun, level design was nice, although by the end it was getting a bit samey. liked the NES visual style. Liked the music, it fit nicely- was that procedurally generated? Good job
-Barrett