Skeleton Key by Zigg

[raw]
made by Zigg for LD 43 (JAM)

Skeleton Key :skull: is a puzzle game where you play as Skukk the Skeleton Prince and sacrifice your bones to open doors and pull levers. The goal of the game is to reach your grave to finally rest your weary bones.

CONTROLS: - WASD to Move - E to Interact, followed by LMB on your chosen bone to remove! - Hold R to Reset the level - Hold Escape to fully quit

This game was made in Unity (2018.2.7f1): - All 3D Assets were made in 3DSMax by Zigg & Xaunders - The game was programmed in full by Calum Heffernan - 3 Levels (in order) were made by: Chicken 1313, Zigg and Xaunders - Music made by Xaunders (Menu) and Zigg (Gameplay)

We hope you enjoy our first ever Ludum Dare game, created at our University! (Unity Educational)

Ratings

Overall 705th 3.2⭐ 17🧑‍⚖️
Fun 873th 2.733⭐ 17🧑‍⚖️
Innovation 305th 3.429⭐ 16🧑‍⚖️
Theme 122th 4.1⭐ 17🧑‍⚖️
Graphics 563th 3.433⭐ 17🧑‍⚖️
Audio 599th 2.6⭐ 17🧑‍⚖️
Humor 592th 2.692⭐ 15🧑‍⚖️
Mood 612th 3.2⭐ 17🧑‍⚖️
Given 19🗳️ 3🗨️

Feedback

Amanda Priest
05. Dec 2018 · 13:17 UTC
Love the concept. Its a shame the arms didn't match the rest of the graphics style. Didn't really understand why i was collecting the gold things and losing a whole limb. And it didn't seem to cause me any issues sacrificing a leg :laughing: Overall though nice. Good work.
wie_
05. Dec 2018 · 13:30 UTC
I like the graphics, music and the general atmosphere the most. I don't really get the puzzle part. From what i understood, i am supposed to find weird red blobs, interact with them and then go to the place where there is purple light? Also when i did a major sacrifice of a leg, when i had to do a minor sacrifice, it seemed as if i had sacrificed an arm. But the game works well. Good job!
svdvorak
05. Dec 2018 · 13:30 UTC
Fun twist on the sacrifice theme, I thought the character started jumping when I sacrificed a leg which would have been hilarious but only seemed to be a short glitch. Love the visuals but some sound-effects would have been nice. I wasn't able to complete the game on my three tries though, in the last cemetary I always got stuck somewhere when doing a minor sacrifice and it wouldn't show the hands.
PatrickRMC
05. Dec 2018 · 13:32 UTC
I like the idea, it was a bit confusing at first, I kept looking around me to see if I could find any keys to open the gate, I eventually find out I had to press E, hehe. I also got stuck in a Minor Sacrifice on one of the houses, which was really sad. A part from that, really great assets, the amount of details make the world feel more alive, and the theme was also pretty accurate too!
Lazertrax
05. Dec 2018 · 13:43 UTC
I really like the environment graphics of this one. The atmosphere is really on point and the puzzle was kinda ok. I think it would have been better if sacrificing the leg made like a limping effect while moving. Would have made it more convincing that the sacrifice actually happened :smiley: Good job on that one :thumbsup:
Linear
06. Dec 2018 · 18:26 UTC
The graphics were pretty good, but the character controls could use some work. Whenever I would pick locks or operate levers, my character would slide away from the object as if on ice. I like the puzzle gameplay, but it was a bit on the easy side.
Almax
09. Dec 2018 · 00:57 UTC
Would have been nice to see more consequences to major sacrifices, and as others have mentioned the 2d arms were quite jarring aesthetically. However, though I didn't finish the game, I did have fun and the idea of sacrificing parts of your body was really cool!
Lexyvil
09. Dec 2018 · 01:07 UTC
It took me a while to figure out the parts I was sacrificing my arm or legs for were the levers, but then I knew what I had to do. I only got stuck once and had to restart after sacrificing my legs. From that, the game felt easy. I still like how unique of an experience it was~

The concept is interesting, the art was pretty and did set the mood right, and the theme fit perfectly.
Porcus_Pie
09. Dec 2018 · 01:34 UTC
I like the concept and the aesthetic of this game. It had a simplistic, cartoony artstyle yet the lighting help flesh out the world and make it complete, rather than plain. The idea behind sacrificing parts of your body seemed really cool as well, although I would have liked there to be more consequences to the sacrifice, like taking away a leg made you veer in a certain direction and walk slower. The puzzles felt good, but I would have liked it to get a bit harder and go on for a bit longer. My only other problem was the camera, it had a bit too much momentum and felt both heavy and too sensitive, but I got used to it. Overall I enjoyed the mood and gameplay of this game a lot, and feel it only needs a few minor changes to be really polished and unique
jsmars
10. Dec 2018 · 07:57 UTC
Nice work on the atmosphere and art, and it was a really fun mechanic to sacrifice body parts, I especially liked what happened when I sacrificed a leg! :D
devilqube
31. Dec 2018 · 19:45 UTC
nice looking and an interesting mechanic. Not quite sure what I was doing though.