Tiniest Assassin 2 by mercerbox

[raw]
made by mercerbox for LD 38 (COMPO)

Unity<em>2017-04-23</em>12-14-25.png

The Tiniest Assassin goes to jail.

Platform: Web

Link(web applet/source): https://biscuitdough.itch.io/tiniest-assassin-2

Twitter: https://twitter.com/TheMercerBox

Ludum Dare Compo game that's a sequel to a previous Ludum Dare compo game (http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=4177)

Yellow-ish items you can interact with.

No sound, due to jam. Also flap and advance dialog are the same button for extra con-fun-sion

Ratings

Overall 521th 2.5⭐ 22🧑‍⚖️
Fun 513th 2.2⭐ 22🧑‍⚖️
Innovation 371th 2.85⭐ 22🧑‍⚖️
Theme 343th 3.2⭐ 22🧑‍⚖️
Graphics 406th 2.8⭐ 22🧑‍⚖️
Humor 206th 2.789⭐ 21🧑‍⚖️
Mood 510th 2.167⭐ 20🧑‍⚖️
Given 9🗳️ 5🗨️

Feedback

kasarun
01. May 2017 · 11:28 UTC
I liked this game, it reminds me of qwop for the hard controls.
superpokeunicorn
04. May 2017 · 00:21 UTC
This game has some interesting controls. They can be a bit finicky, but I think I got the hang of them. Being able to hang onto surfaces is cool in concept, but it mostly just resulted in me getting stuck to the sides of bars I was trying to fit through. I also got stuck to the ceiling and had to restart the game multiple times. The sort of adventure game style "bring item a to place b" stuff was pretty cool, and having a story with dialog in the game was a nice touch considering the time constraint. Overall, this is a pretty solid entry.
fueelin
04. May 2017 · 18:25 UTC
I also got stuck on a few places. Including the guys crotch, which was unintentional. Controls were tricky but it was fun to bounce around!
Mega Munch
04. May 2017 · 18:34 UTC
Oh man, you should really work on the controls.

It makes the game unplayable :(

I like the graphics tho :)

Cheers,

Morco (Mega Munch team)
BloodJohn
04. May 2017 · 18:41 UTC
Fly a fly in prison - a lot of fun. Controls is hard :(
nbilyk
04. May 2017 · 18:45 UTC
I like the idea of the Joust like flapping controls, but they need to be tightened up a lot.
neontropics
15. May 2017 · 11:57 UTC
The controls are a bit too hard but it does feel very satisfying when you get a good glide right! With some fine tuning and music / sound effects this would be really great.
piscythe
18. May 2017 · 22:39 UTC
That was certainly interesting. The flying controls really caught me off guard, but they were fun once I got used to them. The physics still felt pretty strange though. Despite the dialogue and well-defined quests, I didn't really feel like I was getting solid feedback for my actions. Still, you certainly did a good job of showing the player character's abilities and perspective. Nice work!
La mecanique du plastique
19. May 2017 · 13:41 UTC
Maybe it's a little difficult to control this little fly. I did not manage to do a lot of thing but I think there's a good idea of gameplay. Bravo !
CabbageCrow
19. May 2017 · 15:00 UTC
Nice idea, but the controls are too sluggish and unresponsive. I couldn't play it for long, sorry.
pascalman
19. May 2017 · 15:46 UTC
Good idea, i agree with previous comment. And i droped under the floor. Good job!
jondalnas
19. May 2017 · 16:00 UTC
The controls were a little too hard. I ended up getting stuck on the ceiling, but I still enjoyed the game.