Survival Cannon by Ted Carter
A survival game where the only way to collect resources is to Angry Birds.
Beware black crates.
Press the little green run button to go to a new level, and try not to starve!

A little explanation... So each crate has a different effect. Wood and stone ones give wood and stone, red ones explode, black ones produce smoke monsters - which take away health - and green ones have whatever is on the picture. You can click on the crafting menu in the middle right of the screen to combine resources a la Terraria/Minecraft. Some of the resources in the upper right hand corner are clickable as well. So food will fill you up, medicine heals you, and torches are placed in the level for lighting the way at night time. Torches also are used for cooking in the crafting menu, so it's good to have a lot of them! They'll burn out 15 seconds after placing.
You need to keep crafting cannon balls to shoot, and building a kiln will let you craft cooler cannons. If you run out of cannons, you can still shoot, but it'll cost you health and you won't get a trajectory indicator.
You don't have to clear a level to proceed - just blast the crates you want and try not to break the black crates. Pressing the little green runner button will go to a new area and advance time a bit, but cost food (travel works up an appetite). The idea is to survive as long as possible. Unfortunately, the game doesn't get harder at the moment, so it's pretty easy to be set for life.
Planned additions: - More level configurations - Difficulty ramp (basically just dropping more black crates) - Time-based hunger - A day counter so you can say "I got to day 5!" or whatever
Check out the post-jam version here! https://robotinker.itch.io/super-survival-cannon
Ratings
| Overall | 808th | 3.233⭐ | 17🧑⚖️ |
| Fun | 697th | 3.2⭐ | 17🧑⚖️ |
| Innovation | 829th | 3.067⭐ | 17🧑⚖️ |
| Theme | 511th | 3.7⭐ | 17🧑⚖️ |
| Given | 23🗳️ | 11🗨️ |
Other than that, it's a fun little cannon game! Congrats!
So each crate has a different effect. Wood and stone ones give wood and stone, red ones explode, black ones produce smoke monsters - which take away health - and green ones have whatever is on the picture. You can click on the crafting menu in the middle right of the screen to combine resources a la Terraria/Minecraft. Some of the resources in the upper right hand corner are clickable as well. So food will fill you up, medicine heals you, and torches are placed in the level for lighting the way at night time. Torches also are used for cooking in the crafting menu, so it's good to have a lot of them! They'll burn out 15 seconds after placing.
You need to keep crafting cannon balls to shoot, and building a kiln will let you craft cooler cannons. If you run out of cannons, you can still shoot, but it'll cost you health and you won't get a trajectory indicator.
You don't have to clear a level to proceed - just blast the crates you want and try not to break the black crates. Pressing the little green runner button will go to a new area and advance time a bit, but cost food (travel works up an appetite). The idea is to survive as long as possible. Unfortunately, the game doesn't get harder at the moment, so it's pretty easy to be set for life.
Planned additions:
- More level configurations
- Difficulty ramp (basically just dropping more black crates)
- Time-based hunger
- A day counter so you can say "I got to day 5!" or whatever
I was pleasantly surprised to see that the crafting system had more depth than it looked like, and unlocking new crafts feels nice. However, I very quickly had so much of everything that it completely ruined any sense of challenge.
Still, had fun for the time I played. Well done
The biggest improvement I can suggest is more information on how everything works. With a game about shooting a cannon, random messages in the corner advising how and why to craft certain thing would have been enough.
But all that being said I had fun, congratulations, you should be proud!
But when I played, I didn't understand something to what I have to do or to how works your crafting system, even after seeing your comments here.
For exemple, it's impossible to understand/know before crafting it the benefits of crafting a craftable object. Btw, very handicapping bug i found, when you die and the game restarts, the controls are broken.
But, again very good idea, simple but perfect graphics for a 3D LD game. Well done.
The cannon balls you shoot when you have none left kind of creeped me out. :wink:
Besides that, GREAT JOB !
Nice work!