Mike the adventurer by Griz

You are a hoarder adventurer waiting for his party members at a crossroad. Will you fight the urge to explore around, fight and collect precious loot all by yourself?
Controls:
- W,S,A,D - Movement
- F - Use
- Space - Jump
- LMB - Attack
Created by Arkadiusz Kalinowski for LD42 - 2018 - 0.3v
Ratings
| Given | 8🗳️ | 12🗨️ |
So do I rate on what it is, or what it proposes it could be?
With a lot of jam games, placeholders can happen - time constraints and all - but it's just really annoying to be put in that position with this one since the game is plenty effortful enough. The art style is cute. The music has a nice jaunty flavor to it. It's doing very well on the technical aspects, but the game design isn't there. It leads me to this hypothesis: "this game's design substituted scope for a coherent premise."
If you'd like a little more background on why I get to that conclusion, I suggest the [devlog I made for this LD](https://ldjam.com/events/ludum-dare/42/zero-grace-megadrive/ld42-live-blog-from-theme-to-design). It's based on the hard-won wisdom of trying to do exactly this, regretting it, and making a system so that I never do it again.
Rant over. Welcome back to LD! I am coming off a break too.
Jokes aside what is in the game looks kind of nice. The battle feels good, the music is entertaining, feels like a lot of space to explore.
But that's about it. Not sure what I am supposed to do next to smashing the dudes. Really wished it was less polished in details but more finished. Do you plan to finish it?
Thank you for your comments!
@stateoff
I'm thinking about doing a post-compo version. With looting, equipment management and progression finished, playability would be an order of magnitude better.
Oh, and I think you mispelled the title: 'Jesus the adventurer' :P
