C://TEXTRIS.EXE by Ryan Gannon King

A text based puzzle adventure that finally answers the question: What if Tetris but words?
CONTROLS
Spell words left->right or top->bottom.
Move: ASD/Arrow Keys
Rotate Left: >
Rotate Right: /
Drop Block: W/Up Arrow
Ratings
| Overall | 119th | 3.991⭐ | 56🧑⚖️ |
| Fun | 412th | 3.472⭐ | 56🧑⚖️ |
| Innovation | 9th | 4.435⭐ | 56🧑⚖️ |
| Theme | 10th | 4.565⭐ | 56🧑⚖️ |
| Graphics | 359th | 3.837⭐ | 54🧑⚖️ |
| Audio | 126th | 3.86⭐ | 52🧑⚖️ |
| Humor | 618th | 2.819⭐ | 49🧑⚖️ |
| Mood | 39th | 4.236⭐ | 55🧑⚖️ |
| Given | 45🗳️ | 45🗨️ |
The music is straight up on par with Blade Runner's. Perfection.
I can't describe my amazement. You could get this greenlit on Steam. Keep up the MIGHTY FINE work
Great job, I love text games and ALSO Tetris!
great use of the theme
A very very nice entry! I love tetris and text games, so this was amazing :smile:
Really difficult to form words though, I wish it was possible to rotate the tetris!

Second note: If you mark the windows download as "windows" on your itch page, it'll make it easier to download via the Itch app.
So, I'm terrible at this game XD But it's such a cool idea. I managed to get farther than I thought I would, pretty much purely by luck

Thank you so much for this experience and good luck in the future! Have an awesome day, and I hope to see you in the next jam!
// Isak from @liquidbrain
Great mood!
One only thing: it could be nice to pause falling figures while new story text is printing. I takes long to read it (especially for non-native english readers :)), and without reading I don't know which commands are available next.
Good luck!
OTherwise, it's a creative concept, and I really like the look and feel of it (and the music adds a lot to the mood!)
So far, you guys scored highest (in my personal list) on innovation, combining Tetris with a word builder is a genius new concept if you ask me, well done!
The graphics are precise and the audio gives a superb atmosphere.
Is a little bit frustrating trying to get one word right, some aiding tool for that purpose would be appreciated.
Anyway the theme was so well implemented that boosts any cons I can find.
Excellent entry! 5/5
My biggest gripes with the game was that I could never keep up with reading the new text every time I completed a word to figure out what just happened or what my next action should be, and it seemed rather difficult to try and control what I was doing. At some point, I had to stop worrying about what letters I was putting where, and concentrate entirely on where I was putting the tetriminoes, which lead to completing several words without being aware of what I did, or what was happening because of it. It would have been less frustrating if the player had at least some better control over what letters showed up so they could at least impose some control over what they do.
Unfortunately I couldn't get very far through the game. The bugs I was encountering made it difficult to progress much farther than I already had, but with a few bugfixes, and possibly a few balance changes this could make for a very unique and interesting experience.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I thought this was a very interesting concept, but just too hard to play. I managed the words: OPEN, HACK, GAT, GUN, NORTH, LOOK and got absolutely nowhere. In about a half hour.
Aesthetically, this is a great game. The green monochrome text, the text-mode Tetris, and the text adventure game all look fantastic. The music is fantastic.
I would have liked to see how the text game played out.
I think this could possibly have been a better game if you could just clear tetris lines by the traditional tetris method of making solid rows, or by spelling words, and forget about the text adventure entirely.
My game incorporated Tetris as well, but in a different way. I hope you'll give it a try.
[InvadTris](https://ldjam.com/events/ludum-dare/41/invadtris)

What we're focusing on for the final version:
-Balance and playability
-Bug fixes
-Additional features to make the game easier
-Expanding and polishing the soundtrack
-Improving game feel with additional SFX and VFX