Passengers Tetris by Gao Ming

Dear passengers, please match 3 heads in a row, and get ready to get off.
Game Controls:
- Move: ASDW / Arrow Keys
- Rotate: Ctrl
- Drop: Space
- Camrea: Mouse Drag



Ratings
| Overall | 94th | 3.84⭐ | 99🧑⚖️ |
| Fun | 114th | 3.722⭐ | 99🧑⚖️ |
| Innovation | 232th | 3.438⭐ | 99🧑⚖️ |
| Theme | 63th | 4.191⭐ | 99🧑⚖️ |
| Graphics | 71th | 4.031⭐ | 99🧑⚖️ |
| Audio | 169th | 3.361⭐ | 99🧑⚖️ |
| Humor | 34th | 3.731⭐ | 95🧑⚖️ |
| Mood | 148th | 3.433⭐ | 92🧑⚖️ |
| Given | 38🗳️ | 17🗨️ |
The only problem I had is that match-check was not triggered at every turn. And at first I thought that I got some kind of a bug, because I had matches and they did not disappear.
It was more challenging than I anticipated!! Nice job! I feel as though it could be a little faster though.
Why was the match-making not checking every drop, and what indicates when it's going to check or not? That was a point of unclarity and that felt unnecessary, and if it were part of the intended design, it wasn't clear why.
It was smart to limit the playing field to a smaller size rather than have it as big as "regular" match 3 fields.
Art and presentation is great. Love the characters.
Me two was a little bit confused in the beginning, when i had 3 heads matching in a row but nothing happened. But i think it is a good design decision to implement this behavior!
This is a very nice interpretation of the tetris style of game. Putting the game into 3 dimensions adds some interesting situations. Nice job on a clean game that feels polished and very cohesive.
Congrats =)
My only detraction is the match checking logic. At first I thought it was buggy, but then I saw the countdown and it made more sense. Still I think that following the traditional tetris rules of checking every turn plus after any removals would have made the game more approachable.
Still, fantastic work! Without question the best compo game I've played so far!
Gameplay itself is highly polished for a compo entry, loved head-to-head rule instead of a classic tetris one.
Great game, cheers!
Great job!
Have a look at our game too, if you have time ;)
Not sure the reasoning behind the long interval between scans for matches -- maybe to encourage more combos? But anyways, this was kind of cute, yet still fun. It does feel like most of the screen real estate is completely wasted though.