Corrupted by Shess

They say core is where a robot's soul rests.
But there's no clear answer to why cores begin to malfunction and drive some of the robots insane. It's not safe underground anymore. Maybe there is no other way than to flee until it's too late.
But you are running out of power.
Survive intense tactical battles, manage your resources and try to save the energy you still have to reach the surface. Tutorial in-game.

A game by ampersandbear. Writing by yenneash.
| Windows | https://ampersandbear.itch.io/corrupted |
| Original URL | https://ldjam.com/events/ludum-dare/39/corrupted |
Ratings
| Overall | 224th | 3.672⭐ | 66🧑⚖️ |
| Fun | 233th | 3.469⭐ | 66🧑⚖️ |
| Innovation | 68th | 3.891⭐ | 66🧑⚖️ |
| Theme | 281th | 3.703⭐ | 66🧑⚖️ |
| Mood | 419th | 3.222⭐ | 65🧑⚖️ |
| Given | 176🗳️ | 65🗨️ |
Some criticism: Tutorial was confusing. I tried to drag tiles from my side unto my robot silhouette. Perhaps the wording "drag on your robot body" is confusing. Additionally, battles seem more random than skill based. In fact, as I write this, I am wondering if the whole battle is deterministic in the sense that no optimal strategies can beat certain configurations. Is this correct? If so, then some logic on how to structure enemies placement to allow victory would help the feeling of random defeat. Thanks!
I ended up getting as far as floor 5 (I think). I couldn't seem to get past that for reasons stated above and in other comments. Eventually the game crashed, and I stopped. I don't know if there's a log I can send you?
I really do like what I see though, I'm curious to see where this game takes you!
This game really needs audio. At least some music to match the dark atmosphere.
On the first run I missed all the narrative writing because was too focused on tutorial, but on the next I got the atmosphere. Catchy ending by the way :)
I really like your approach to do mechanics. Every new element adds depth and every decision feels impactful.
It would be awesome to add visual feedback on the shots/destroys and explain weapon mechanics with some fades/highlights, cause sometimes it's not obvious what just did happend or how exactly weapons works. By the way why you hide enemy energy level?
Oh, and one more thing — for me this pause clicking to catch the right moment feels a little bit odd. Maybe it makes sense to add an auto-pause on key events or something like that.
Great job and good luck with the post jam version!
Like others have said, some sound would really help with identifying what's going on.
YOU DESERVE A STANDING OVATION!
Such a shame there's no music, it would have been perfect.
A small problem though: If all of your cores are disabled, you should be able to use your battery before getting a game-over.
It's enjoyable to think to use your strategy to beat the enemy so good innovation :)
Kinda hard (not a bad thing, is kind of a rogue-like)... Although, maybe one single retry per run would be good
I really enjoy entries that took the theme a little bit further than just a battery gauge running out so I like your stealing system.
Kinda frustrating to randomly die without always knowing where it came from, and it cuts the story for a long time if you don't manage to get back to the next level quickly. I was more interested in the narration than the uprising difficulty so it was a little bit annoying.
But having to restart from the beginning is something that is explained by the story itself (I interpreted it as a "I'm dead so another robot with the same objective is gonna try to reach the sun too and the player will play this robot").
It is still a great game overall and I really enjoyed playing it!
We are currently making tweaks to the overall balance and expecting a track from a composer, so the post-jam version will hopefully be better in that regard. Stay tuned ^^
The writing is good too. Didn't get to read the ending though, as the RNG barrier grew too high. Tried dozens of times and just cannot beat some of the crazier combos. Will keep trying though.
Great work!
Music and sound effects would really improve the quality of the game, even if it's not yours. Since you're on a jam, you can use music others have made. I suggest royalty free music, and incompetch.com has you covered in a lot of varieties! If the game would save after each battle it would be very helpfull.
Overall, I really enjoyed playing! Well done!
I think if you chose to explore more in that direction, you could make a really remarkable game!